yeah that makes sense. Keep us updated on the project, it looks cool. I’m a big RCT fan
Starting to work on the second gamemode of Hitman titled “Police Assault”, here’s a preview of the boss enemy that 1 lucky random cop player will get to be:
Hmm. I’m working on a lot of stuff.
I’m working on this… And it’ll take forever!!
Non-jokingly, I’m working on recreating my personally favorite game, CoH2 in Roblox. Which currently, is amounting to this:
I’ve worked on it for like 2 hours, or so, so it’s meh. And I’ve also not programmed for like 6 months on roblox so…
Here’s an update to that santa gun I posted earlier
The goal of this is to shoot the correct presents down the chimney. It’s really rough right now, but it will hopefully be a lot more fast-paced in the future.
That looks incredible
How many particles are active? I might use this as a plasma effect in a game depending on how it performs
Shameless thread promotion
Far too many, I think. 112 objects. I mashed those particles together in eight minutes or so. Not really useful for anything other than display in their current state.
I should work on that.
I am working on what is probably going to be the final update to Roblox Battle Remastered before I lay the project to rest. Here is something that will be re-appearing after the update is done.
That fragmentation test is pretty fun all on it’s own. I’ll probably play your FPS just to tear apart the environment
“ProfBeetle! you’re shooting the wrong way!”
“Yeah, yeah, but I’ve almost got this building to fall over.”
A 3D heart rate monitor effect using LineHandleAdornments.
I started a new build project. I won’t give much info, but here is the progress: