What are you working on currently? [2016]

i forgot drag
pcf2 is used to calculate the how much the plane is rolled onto it’s side.
because… i have no idea how to read or use rotation matrices.

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I finally started on the very beginning of a mostly underground dive bar, I have no idea if I’ll ever continue it though.

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Bluay’s second animation (he had to redo his one but the final result, shown here, I think looks pretty good)

http://i.imgur.com/yYQQshX.gif

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Good use of reflectance on the model.

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Put together a quick place with this and another quick little magic effect. Portals are local, magic circle is not. No, the design of Strange isn’t accurate at all.

Click and hold to spawn a portal and keep it open, hole E to summon a magic circle. Neither work yet, but the effects are there.

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I just love the little snap the clip looks like it has when it’s put in.

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VordonZon finished converting the Z-34 to complete meshparts. Managed to get a workaround from the 0.2 meshpart limit without changing to non-texture supported MeshParts. I like the results :smiley:

because it’s not scripton a gun showcase post without camos…

I think some of these look a little ugly but I believe that can be greatly relieved by recoloring certain parts of the non-camo gun portion. (Magazine, chamber, etc…)

http://i.imgur.com/IZf3JD1.gif

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I wasn’t satisfied with the way my old RBXDev office looked, so I decided to redo it.
As it turns out, I was able to get my SNES working again with a new power adapter, which means I spent 2 hours beating Super Metroid and getting the best possible ending.

What might my new office be based on? (Just as a side note here, this room will need a lot of triangle optimizing before I actually submit it)

Lotsa images

Room from the corners

SNES Control Deck + Super MetroidBombs + Power Bomb (Metroid: Other M)Samus’s Morph Ball FormVaria Suit Upgrade (Super Metroid)Gravity Suit Upgrade (Super Metroid)Actual size of the room

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Sounds a lot like you have a complex union or mesh in there that’s tearing collision detection a new one. PGS would probably handle it better.

White, privileged guns…

Or possibly pars that are set to cancollide when they don’t need to be. Or possibly unions that are set to Default when they should be set to Box (like all unions and meshparts on vehicles)

For reference, here’s what I’m trying to build here. I still have a long ways to go.

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Still has sniper rifle anim lawl
You should definitely make some funny reload anims like what Battlefield Hardline did.

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I ended up just adding a custom hitbox and it’s performing significantly better now.

Progress has been made! Finally. I’ve been meaning to build this for awhile now but I was never able to get started. I have loads of other things from this movie I want to build too.

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I think this may be the first game on roblox that makes Outlines look good.

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Check out some of my other places, I tend to use outlines for decoration like this in other places too.

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pfffft i can animate good too

Sorry not sorry

- YouTube
in my defence, i’m trying to impress a girl

EDIT: HOLY CRAP IT WORKED

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Can you please add pants to that?

are booty shorts acceptable?

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