If only roblox had some plans for updating skybox related stuff…
Pretty sure they do have plans.
yeah I am aware of that, just gonna take a while for that to happen.
Would look even better if it wasn’t for the outlines imo.
I (and I’m sure other builders) would be happy to help you if you got any questions.
Spent maybe 4(?) hours total modifying how my code worked to get this spas-12 feeling as silky smooth and let you do cool things like attach grips to the pump, pump while aiming, reload per shell (w/ reload canceling), etc…
Gun by VordonZon, animation by Bluay, scripting by me
Here’s where a good chunk of the time went: overlapping animations (manage to modify the framework so it works with any gun I need now):
And of course…
2 things ive noticed.
- The shotgun’s body appears really long, almost looks as if the camera is distorting the perspective.
- Camera appears to distort how far away it is from the camera.
I can kinda see your point but I don’t think it’s too problematic. The SPAS-12 (stock unfolded) in itself is a very long gun to begin with.
how long is the normal model?
it didn’t seem too long when i modeled mine for @PlaceRebuilder
a spas 12 is only supposed to be 32 inches (just shy of one yard) Sock folder. and 42 with it extended
probably the camera FOV then.
It’s set at 74.I think console has about 60-65, which is a lot more ‘flat’ That may be a part of the illusion.
edit: yup Call of Duty FOV - 65 vs 80 - YouTube
Suh dod
huh.
neato burrito
i’m learning new things every day
for example: console FOV vs PC…ᵃᶰᵈ ʷʰᵉᶰ ᶦᵗ’ˢ ᵃ ᵇᵃᵈ ᵗᶦᵐᵉ ᵗᵒ ᵐᵃᵏᵉ ᵃ ᵐᵒᵛᵉ ᵒᶰ ᵃ ᵍᶦʳᶫ⋅
wow, you’re really…
van gohging somewhere with these…
Loved that movie
Is it just me, or does it look like it’s lacking the kick…