What are you working on currently? [2016]

Navigation and Single-Target Lock mode for my radar :slight_smile: (Heavily inspired by the AN/APG-63)
(The radar panel is the green grid with tiny rectangles being radar contacts)

1 Like

Nope, MeshParts + Cylinders :slight_smile:
All built by hand too

! Check out my plugin, you can get pretty much identical results much quicker. You can even still use your meshes if you input the meshpart ID.

Still struggling with the interior of the bar, so here’s a truck instead.

8 Likes

Trying out a new building style, I really like it so far :slight_smile:

28 Likes

The interesting objects and dark aesthetic reminds me of Don’t Starve, even though these both have very different styles.

1 Like

More updates on my functional cockpit, weapon and radar panels :slight_smile:

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What once was a fiery volcano, is now a frozen wasteland.

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Got a good workflow going for props in my game. I’ve got @Tradesmark pumping out prop meshes, then I touch up and UV map them. Focusing on only a mesh or two per day keeps quality and productivity high. Some recent props we’ve made:




(Go nominate Tradesmark btw)

14 Likes

Are you a builder? Are you not a builder, but still want to build terrain? Regardless, after having @Zomebody’s approval…
blob.png
cough

I’ve released a plugin that helps you create the wedged terrain just by drawing the walls for your island, cliffside or whatever else it may be you’re using in your terrain.

Here’s a clip of how it works (you can also resize/rotate the edges)
http://i.imgur.com/NPbPKOD.gif

You can get the plugin here Wedged terrain - Roblox

25 Likes

Just gotta label everything now, and fix the bar graphs cus they’re a tad broken. (it’s a gif)

Not noticeable here, but the flame chart actually loads outward from the mouse position, so when zooming in I don’t have to wait for it to reach the mouse from the left :slight_smile:

Now it's noticeable Also added panning: ![](upload://gbQJNWLRE4YavpkwweAzdVrL3ZY.gif)

And the stuff at the bottom is only for the visible portion of the graph:

crl+enter really shouldn’t be post ._.

Oh! and hovering works:

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The saddest part is that I will probably install that plugin… :frowning:

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I think I borked it

–EDIT–
Here’s the output

–EDIT 2–
Reopened a new place, bug still happens.

1 Like

Wellll… don’t tilt your walls boi. I did actually think of adding that as a disclaimer in the asset description - because the polygon filling is set to work on the XZ plane only, so all testing so far has been without tilting the walls.

As for the error, the polygon filling took over 4 seconds to try fill the polygon - in which I choose to send out an error. Another possible case is to silence the error and stop the polygon filling, in which you’ll end out with a partially finished polygon, which may just be a worse option.

It happens when I start using the tool, I’m not trying to tilt anything :stuck_out_tongue:

blob.jpg

Looks like it’s because you have an unanchored brick with studs and intlets. ROBLOX likes to glue those.

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Fffffffffff, that would do it. Thought I had them anchored.

Got a case of pink-eye so I worked on this city side project a bit while I was homebound.

26 Likes

Wow.

With bump maps that would 10x better and something really cool…

2 Likes

So jealous of those that building ability. :frowning: