Getting some final server code set up before the UI
Center display now works with all the maps.
I was able to reduce the part count a lot (many +4,000 parts to ~600), but that took many hours to do so (mostly for the flooded Bloxburg map).
I get that you’re trying to go for a certain art style on the text, but…
It looks more like “node select” and “mode select”
Other than that, 10/10
Yeah, the font is just like that, and I’ve already made the commitment to using it for the game, so…yeah, no helping it, for now, at least
Psst…
Try doing additonal “enter” before making the summary thing. It will fix the non-hidden inside
If you want my Fortunes Algorithm I ported over you can have it, its on my old hard drive so il have to dig around for it. Its hard to tell mathematically whether or not something is inside one of the cells though im sure someone online has a way to check that.
This:
If I don’t respond in 12 hours I forgot to post. Remind me because I’m curious how it goes. I’m starting now (3:35 AM) and releasing the update/open weekend testing at 3PM.
That looks awesome. I’d like to have it just to have it, but I don’t actually need it. My map was handmade in paint.net with a hexagon grid and then I built on top of the image with my triangle tool so it roughly resembles hexagons without looking ugly.
Thanks though
I was wondering what’s up with that, looked fine in the preview. Thanks!
Finally. Those 5 updates you’re adding will make it look so much better.
Inspired by Oblivian (Staring Tom Cruise)?
No ?
I got a lot of stuff working: https://www.youtube.com/watch?v=NQkmxqq7zJ0
But with the R15 character, it having joints (welds/motor6Ds) seems a bit… problematic…
(there’s also something wrong with the 2 parts at some point, but I’m not sure… can’t really tell)
Working on a mind map for possibly my first actual game. I still need to finish some projects and scrounge up a team, but hopefully it’ll all work out.