I have an interior mostly done for The Cloven Hoof, just needs some bar stools and decorations. I can’t quite decide if I want to go “Once decent place that has seen better days” or full on CBGB/Mars Bar style grime and decay and stickers. The concept art for the interior sort of hints towards both in places.
Took me forever (and I thank the amount of people that helped me) but I got a mesh UV wrapped
Now I can apply skins to the plane!
(bad quality texture but hey it works!)
Ohhh, Ferrari F40?
I found that the same concept artist who made the images I’m basing the bar on also did a ton of logos and brands for the film and uploaded them online too. Unfortunately, they’re all on two different sheets grouped all together and also a bit low resolution, so I’ve been cropping and “Upscaling” them. (AKA taking the paint bucket tool in photoshop and coating it in paint until they look good enough.)
Not exactly Roblox related, but sort of maybe since I’m using these in a place?
Can’t really show what I’m doing, but working on a ton of MPB2 stuff + trying to get the KC update out before Friday’s free weekend testing.
Here’s more or less how my workflow looks:
After a week of school work and many hours of debugging, I finally have something in the center pool of the spawn.
bored so I made particles with screenguis or something
click to spray
I’d reduce the size of those floating spark particles, they’re a bit too big imo.
Happy Thanksgiving everyone.
You guessed it. It wasn’t made by me btw. Someone made it for italy when I used to be a dev for them. We all left it because they were cheating us and crap.
Yeah, I’m glad I didnt get that end of the stick when I decided to make a model for a Ro-Nation Mercedes dealer. Decided to see how being paid in % of buys would work out. Lol, slowly making it to the price of modeling this for them. I used blueprints and dont normally model RL vehicles.
Working on my Joint Master plugin (currently still named Weld Editor, name change imminent).
Still does the welding stuff in its semi-broken way, just as people are used to.
Name change is mostly because it will have some uses for Attachments… actually just a rig mode:
Overview should also display errors like “No rig selected” or “Cyclic thingy detected”.
Currently it just shows the rig overview for this:
It saw two RightAnkleRigAttachments, so it made the connection they’re a pair.
As it scans starting from UpperTorso, it goes UT>UpperArm>LowerArm>Hand, so knows which is “parent”.
That’ll allow me to set attachments/parts, starting from the root part and working down.
(so the root part should be the only part that doesn’t mode, others “warping” around it as they should)
(otherwise everything could warp around… idk… the LeftHand or some other random thing)
Will probably add an arrow-thingy on the right side of the overview so you can change the (horizontal) size.
Miiiight turn it into a scrolllist and allow you to decide the vertical size, but I think I’m gonna be too lazy.
I don’t… recall you looking like that at RDC…
He did a reverse michael jackson.
Your workflow seems quite similar to mine:
Finally, the first progress on Sound Volblox I’ve made in a while. In particular, work on an actual mode select menu has begun! You’ll be able to choose from 4 game modes:
- Standard Mode
- 3 stages, 2 extras possible
- The usual
- Generator Mode
- 3 stages, no extras
- Keeps track of your performance
- Get to run an Appeal Card Generator (in-game avatar collectible thingy prize slot)
- The better your performance, the better the card you get from the Generator at the end
- Free Mode
- You can play any song you’ve cleared from any mode ever, forever
- Includes extra exclusives and other special songs
- Omega Mode
- 5 stages, instead of 3
- Stuck on highest difficulty
- Fail = instant game over
- All clear = super-rare Appeal Card Generator run