Psst: Upload to imgur and it’ll auto-play (with a much higher max file size) automagically.
UI look neat, though. It’s hard to tell in the low framerate gif, but try not to make the basic GUI’s animations last too long (selecting which brick you want to place down).
I learned the fun way in Kinetic Code that overly long gui animations aren’t fun.
I realized I hadn’t really shown off any actual footage of the Mashables rewrite, so here’s me fumbling around in build mode:
Everything needs a lot of adjustment, but it works pretty well otherwise. The visuals tab looks different from everything else because it’s using an older UI style- I haven’t finished converting everything yet.
With the use of some APIs, I added a “Speed” property to all item pages. It lets me know how long it took for an item to sell out (most useful for limitedUs):
I think you did a great job on the grass generator. But am i allowed to say it looks…ugly? I mean, for roblox standards this is fine of course, but i do have a few issues with it which you could take into consideration.
The color of the grass mesh is way off from the terrain color, it stands out too much. The terrain itself is also a grass texture with a different grass style, more thin instead of big and wide. Lastly it just doesn’t look realistic. Every grass chunk is the same and it’s spread out too much from each other. Maybe add more foilage and grass types, or flowers, or large rocks. You will notice the results are incredible.
All good suggestions I agree that the grass should match more though for that material that was the closest color I could get. Currently it’s a mesh part but I just realized that it may be good to make it a special mesh so I have more control over color and since I don’t need to bother with the collisions. Also, the buildings are placeholder and I think I’m going to have the map smaller so i can have a lot denser grass and plants and adding rocks is a cool idea. One question, do you have any tips for making the grass in blender?
You can get a lot of inspiration from this tutorial.
For the grass chapter you might see him using textures with alpha channels. If that doesn’t work in roblox you can also stick with using no textures and making the mesh itself thin.