What are you working on currently? [2016]

Had a bit of time today so I made a simple tree using meshes I made in blender and then I put them in a generator I made a little while ago and got this.

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Finally someone else who can do it. :smiley: Although I hope you have at least 3 loops for the elbow because it may warp the texture.

Glorious IK :joy:

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You have approval

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There’s some strange clipping or something going on in the background

I think his map is more than 4.5k studs across

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Used new rope constraints for a more realistic main parachute deployment! Not live yet since I’m very slowly redoing the rest of the physics to allow for more flight styles in the future.

(I know it doesn’t have pilot chute graphics yet)
https://puu.sh/sJjs4/31e9219185.gif

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This is kinda in reverse order but oh well. I kinda made a little bit of everything and tomorrow I’ll be able to combine it all! :smiley:

[details=Character stuff. Click me to view!]

Figured out how to make transparent portions of UV maps work in studio, so now instead of prebaked yellow and purple teamcolors I can have any BrickColors I want.

[/details]

Some early progress on the Kinetic Code GUI overhaul. Going to be a neat system with teleport API now that [quote=“rbadam, post:5, topic:31282, full:true”]
we are firmly committed to making teleports rock solid and will do whatever it takes to get there.
[/quote]

A little primative, but I’m really happy with how things are starting.

pls dont ask why clicking loadout opens camo

http://i.imgur.com/ERMgTqx.gif

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Despite my beginning RSI, I made an axe mesh for my project Empire of Omaegar :smiley: Really proud on it!

Opinions on it? :smiley:

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That’s really nice! I’ve noticed making weapons neon looks cool - be careful to not overdo it though, or it loses the epicness really quickly :stuck_out_tongue_winking_eye:

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Yup! Makes sense :smiley: Thanks!
I only did it for some variation. Glad you like it! :smiley:

Been working some more on Highlands, finally. Got around to adding a bit more content to the game, most notably a bunch more parts. Still working on upgrading the tools, but for the moment I just want to get a decent selection of parts done and then a multiplayer flight mode.

And yes, that one does fly if I manage to get it up to speed before it hits the nasty turbulent part of the gas planet. I’m looking into a more complex engine schema that will allow such aircraft to fly properly. More on that later :slight_smile:

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YES I remember this! Super cool. Really cool how you get to build a plane, especially with a steampunk style!

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My deer walk animation is turning out very… uh…
groovy…

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People will often tell you “nothing is perfect”, but those people clearly haven’t seen this.

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Something different this time!

Made some drawings last week because I barely ever draw. Thought it’d be cool to share. :slight_smile:

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Overwatch loot boxes! I don’t take credit for the original mesh, but i did texture and refurbish it pretty much entirely.

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Space/Horror game?

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At first glance, that thing to the left looked like Bobba Fetts Slave 1…

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Been polishing up the UI in the Mashables rewrite lately. I’m happy with how things are turning out so far.


(Click the image to see it in motion. I’ve uploaded this thing in three different ways and it keeps getting collapsed into an expandable.)

Is there anything I should change?

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