What are you working on currently? [2016]

well I made it in like 10 minutes so it’s not too polished :joy:

just change the max players lol

Did haha thanks for reminding me

I didn’t bother to make it a showcase or uncopylock it because I honestly didn’t think anyone would want it.

You’re joking right? It looks awesome from the screenshots.

If you really think so I’ll leave it for folks to take, since Im most likely not going to use it.

I’ve always wanted to make something similar, you’d done a good job of it, would be cool to have radio controls, light controls, weather and more scenery/exterior map types.

Oneeee big thing for me though: it really puts me on edge how the car is on the wrong side of the road, I think I’m going to crash every time I hear a car coming haha. Option to change sides? :)))

It’s in Colorado so it’s on the right side !

These chairs now work as chairs.

Also, the R15 sit animation is pretty nice.

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New missile explosion animation for TC3

((sorry didnt mean to reply to BlastB00m either! reply button trolling me))

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Reminds me of the Last Prism from Terraria https://hydra-media.cursecdn.com/terraria.gamepedia.com/d/d7/Last_prism_dummies.gif?version=c58ea55c4dfff436388ec7a45e423c15
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I actually based it off Command and Conquer: Tiberium Wars’ ion cannon https://www.youtube.com/watch?v=rheHLnQGusg

That’s a quick-build?

Also, is it possible I could pay you to detail maps that I design?

idly working on a train project, still in the “should i do this?” stage.
but I have decided that, train cars will spawn in certain random preset colors (unless told otherwise)
and to make sure it was loading all the colors right, well…

it was the only way.

probably going to remove the grey livery from the boxcar… or at least change the roof color of it.

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I say quick but it really took about 5 hours.

And it is possible, feel free to message me with details.

microdisplacement and adaptive subdivision gives awesome results.

It’s mind blowing to see how one single displacement map turns a flat surface into an entire piece of terrain. The adaptive subdivision works just like roblox’s LOD. The further away something goes, the less polys it uses. This really boosts performance in many ways.

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Ohhhh!! :open_mouth:

I now run blender at 144hz

Feature Request

s-shut up

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