What are you working on currently? [2016]

thats so pretty to look at! tell me the hexagons move up and down, and make my day

Throwback to an old place of mine, but I decided to give it a much better lighting! :sunny:

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Hi! Thought I’d share these here, I made some neat textures/patterns that fit each crate per tier yesterday.

Screenshots

Common Crate, just plain materials

Uncommon Crate, a lil transparent of smaller diamond plates

Rare Crate, patterns I made plus some pebble texture over a neon material

Ultra Rare Crate, same same with rare

Elite Crate, pattern I made inspired from roblox’s default background with pebble and marble texture over neon material and the smaller diamond plates

Legendary Crate, patterns I made with marble cracks over neon material, glowing marble cracks, and a black grundgy slate

Renders


Its another of those 2048 scaled down to 512

Will be used for kinetic code. Source of other textures are from roblox’s materials and the rest are my edits. Crates built by Atrazine. Thanks to @Younite, I could get a copy of the materials easily

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They are static :frowning:

But eventually they will move down when mined!

Can I have a copy of your ambient settings? Please?

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Here are the water properties along with that, and I also used PolyHex’s skybox: Pastel Blue Sky - Roblox

Screenshot_1574.png

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@maplestick
#SPAM ME WITH MATERIAL TUTORIAL VIDEOS PLZ

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Another update :stuck_out_tongue:

Things are starting to wrap up, the interface is now available in its base state.
More features will come around soon!

The source code (with the functional program inside of bin/Debug) can be found here:
https://github.com/CloneTrooper1019/Rbx2Source_Dev

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We’re finished with the castle, next place to make is the city :slight_smile:

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Working on this little gem

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Working on different body types for my game to add variety in character customization.

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hey watch it buster

Finished a couple guns on my new framework. Thoughts?

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The low framerate makes it hard to enjoy it. :frowning:

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Don’t worry; I’m trying to compete with Azure Mines :stuck_out_tongue:

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It was at 1080p60fps but movie maker (yes I know mm is trash lol) only outputs 1080p

My animator hates how keyframes have start/end times so he asked me to remove the end times (the bar). Here’s before (v5.5):

and after (ScriptOn’s Animator v5.6):

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Its looking good. You’re actually going the same route my V1 animator plugin is going… just points with now end-to-ends

I honestly wouldn’t have touched it because I like the Old version a lot more than the New version.

He hates it though, so I had to change it :confused: