What are you working on currently? [2016]

Working on a script that records what I do and saves it so I can replay it afterwards and record it with video software however I like. Wanted to make a nice building timelapse but didn’t want to devote 100% of my hour or two to building, and much less deal with one monitor being spent on carefully recording a second studio, so this is my solution.

This is what it looks like so far, played back at 3x speed and recorded at wait(.01) frames:

External Media

Really happy with how not laggy it turned out, took a lot of tricks to get it that way from the beginning.

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Started working on my first ever FPS map, I have some great things planned :slight_smile:

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Bullet Bill Express!

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It’s because the gun framework is seperate. I didn’t build the guns or have any arm models to use, but I still wanted to show off the effects.

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Played it not that long ago this morning, looks really good. Nice use of SoundGroups.

actually banzai bill. bullet bill has arms and no mouth. TMYK

B-but World 3-Boss The Bullet Bill Express - Super Mario 3D World Guide - IGN

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Did a christmas update to Medieval Mountains two days ago while working on another update. The map switches between between three different states. Normal, molten/small amount of snow and a version where the map is covered with snow.

The updates are already helping quite a lot and the amount visits is slowly increasing again every week. There is still lots of work to be done though. :slight_smile:

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I understand you want to keep the same nostalgic and iconic feeling of the original game, and that’s really cool. But I was curious if you ever considered remaking the game entirely utilizing a lot of new features while keeping the same aesthetic?

That’s what I initially tried. The maps however turned into two decent showcases and I never managed to properly finish gameplay, because the projects were too big/overcomplicated with very few releases.

My conclusion was that I should go back to more frequent releases that give me more feedback and useful features like meshparts gave me new possibilities for the old game.
Working on the original game gives me some old content to keep the players occupied for when there is not enough new content yet and it still has passionate returning players from 2010-2012 that give feedback too.
I should be able to use newer features eventually when more content is upgraded.

These are the old maps I mentioned earlier (2011-2013)

Created a robe for some creature :smiley:
I don’t know it’s purpose yet lol.

Opinions? :smile:

Edit: I intended to texture it, so please don’t mind the poor colouring/materials :slight_smile: If texturing won’t work out, I’ll publish some more meshes to separate some stuff lol.

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Soo, ended up remaking my First Order trooper to optimize it, and yeah… rigging is a pain. .-.

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Update on my game recorder: Just gave it a test by building a map for my game in a full hour. No errors and it recorded everything I expected it to without a problem. I replayed it at 10X and took a video:

https://streamable.com/j1wpo

Now I’ll be able to play this back and pause/resume/move my camera around as often as I want. Clearly it’s not very impressive with my mediocre map build, but recording an offline action scene could look much more cool. It’s very flexible in that it tracks any visual changes like Size/Position/Meshes/Reparenting/Colors/etc, so no need to change your game or tread carefully to make it work 100%.

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Merry Christmas!

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Made this low triangle count M4 model while on a plane

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Working on an android/ios game on roblox

https://gyazo.com/73dd3241ea5d19b7e9ff785a0c1f0899

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I feel almost heartbroken everytime I see someone say ‘low triangle/poly’ and CSG in the same sentence.

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LMS

stay tuned

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Demo this week & release by the end of January. <3

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Working on my first ever FPS map, here’s the base for team Blue:



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