ooh, since we’re doing alternate propulsion, I request a Doble model E
Improved the Shadow Magic ultimate for my game :]
https://i.gyazo.com/8b7268f305b22a5e199949f747de3752.gif
gonna start posting here regularly, too
No pls
Too many hanzo/genji mains then
I would truly love that
If those are parts and spheres you should consider using particle emitters
Gives me an idea for a new nuke explosion animation for TC3.
Particle emitters wouldn’t be as pretty tho, and this doesn’t lag at all
Is the shading on top of the head from the places light? Or is it a texture?
In-game lighting.
Finally taking this bad boy out of the Mockup stage because the Authority FPS rewrite is ready for the menu now
(aka now its an actual GUI)
(NOTE: Some of the bottom was clipped off, there is padding underneath it.)
I’ve been working on an FPS project with a focus on realism and atmosphere. Unfortunately I can’t show off my sound framework and gameplay yet, but I was experimenting with map rendering systems to allow for large amounts of detailed objects in a large map using chunk based stuff. With a terrain that’s as large as the default plugin will generate and 1000+ trees on a section of it, I get 60fps.
I also worked on a day/night cycle
I’m pretty awful at map making and building in general since I mainly script, but I think it turned out nice, with the help of a few free modeled meshes/trees.
What do you guys think?
focus on realism and atmosphere
>blocky arms
sigh
Other than that it looks really nice
Very interesting!
Two rules while playing Desolation:
#1 Don’t open doors:
#2 Don’t stand by windows:
(fire = not nice)
You never cease to amaze me…Now actually finish a project.
Don’t worry he’s working on my project with me