What are you working on currently? [2016]

I haven’t worked on anything in near enough a year now, so I had a little fun with a small project today. It’s just an equippable knife that you can swing to kill humanoids without using the builtin ROBLOX inventory system. It works by pressing “Q” to equip/unequip. It is also filteringenabled & R6-R15 compatible.

Proud of the neat code too :smile: (well, there is a brick wall of variables, so what)

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Making game pads work with a custom movement and camera system isn’t easy :sob:

UPDATE:

Creating collisions for thumb stick movement wasn’t actually as hard as I thought…

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When you get to it, tell me how you replicate it. :open_mouth: (I’m assuming you’re not using roblox’s humanoids and the game is multiplayer with FilteringEnabled on.)

Replication is just like any other game lol, client sends position data to other clients and they create a dummy model for a visual.

Fun fact: Due to the shared data with the Ultimate Boxing live version and beta version, I had to make all the inventories FORWARDS compatible with non-existent items.

Working on this boat combat game as sort of a fun side project.

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It’s not that easy to fight against lag though. You also have to choose between a server controlled player (send button presses to server) or a client controlled player.

If you don’t do it right, you’ll have lag worse than Mad Paintball II (it seems he does his own player replication which causes some funny and rage results.)

I’ve already created a few replication systems and they seem pretty lag less. Lag isn’t my current concern as I’m also using extrapolation just incase.

I’m a bit curious, have you loaded up two computers with the same game and see any major lag differences?

Decided to get some pretty shots of my current project with some cool lighting (Thanks @HolidayPwner :stuck_out_tongue:)

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Yep, laptop and PC along with iPhone. All seem to have almost no lag other than lerping it too smooth but that can be adjusted. my current game, free run, uses a system I made in 2015 and when I had a PVP version up I had no complaints about lag with 40 players in a server.

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First working version of my animator:

IK and export/save will be added next.
EDIT: It seems the mouse is offsetted in the video… Weird

EDIT2: I added something special. :slight_smile:

GIFs

https://i.gyazo.com/3ac1110f4f582ccbf3647d001e445c7c.gif
In case you didn’t notice, note how the knee isn’t being affected by rotating the hip.
https://gyazo.com/c4cd95378cb2ead75e742aba1e6abb3a.gif

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I feel honored! :open_mouth:

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Put additional “enter” before adding details.

Wouldn’t it make sense to not animate the knee as it’s going to be placed by IK?

JK Had to remake the menu for Technical reasons.

 Authority FPS 

Working on maps for a new territory gamemode for TC3

They look like this ingame

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@Veldaren That’s planned, just haven’t got that far yet. :stuck_out_tongue:

Yes. I only used the knee as a test for this feature. Also, my animator isn’t just pure IK. It can be mixed between normal and IK.

Huh? :confused:
I only meant putting “enter” as a free line like

this, as your “GIFs” details were not hidden :smiley:

Didn’t work :cry: