Correct:
[Text]
[Details]
[The rest]
Wrong:
[Text]
[Details]
[The rest]
Unless you already did the correct version already…
Edit: gg
Correct:
[Text]
[Details]
[The rest]
Wrong:
[Text]
[Details]
[The rest]
Unless you already did the correct version already…
Edit: gg
Progress on monster generation for the Mashables rewrite:
I didn’t help the system generate this at all. I simply gave it a small quantity of parts and it made this out of it. This game is gonna be so fun when it’s finished
Looks like N8*; am I right?
Yup
@maplestick and kinda @GregTame, I have successfully lowered my polygon to a more game friendly count and I have also given texturing another try:
i really like the hair
Gui seems a little too big imo, but its a really nice one :o
Looks nicer, but maybe for the icons on the left you can just have the icon, and make the text pop up when you hover over it? The text overlay looks messy imo.
How’s that
das ist gut
can you reduce the drop shadow’s intensity?
i never could get hair to look good.
good job!
TIL roblox doesn’t like sliding physics with terrain…
glad i found out before i did something stupid like make an entire map out of the stuff.
https://i.gyazo.com/38f87247e49751a5c8160d5c033c8a49.gif
(and no, i’m not using the mesh hitboxes)
Let me guess… PGS physics + Cylinders
Change the Cylinders to Balls and set the Elasticity of the Balls to 0 and ElasticityWeight to 100
Taking my animator for a quick run.
Made this in 5 minutes using 9 keyframes. I’d say I did okay considering I’m a terrible animator lol
Already tried that, but good idea though.
https://i.gyazo.com/21ba8891ab43e6899020db421b5d08d5.gif
and they already were ball shape.