What are you working on currently? [2016]

Correct:
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[Details]
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Wrong:
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Unless you already did the correct version already…

Edit: gg :smiley:

1 Like

Progress on monster generation for the Mashables rewrite:

I didn’t help the system generate this at all. I simply gave it a small quantity of parts and it made this out of it. This game is gonna be so fun when it’s finished :smiley:

3 Likes

movement system for a project

also a tree

wyrld3.png

14 Likes

Looks like N8*; am I right?

1 Like

Yup

@maplestick and kinda @GregTame, I have successfully lowered my polygon to a more game friendly count and I have also given texturing another try:


And yes, smooth shading + split edges is used… most of the polygonal count in the model comes from the hair:

2 Likes

i really like the hair

1 Like

4 Likes

Gui seems a little too big imo, but its a really nice one :o

3 Likes

I agree, thanks for pointing this out. Have made it thinner!

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Looks nicer, but maybe for the icons on the left you can just have the icon, and make the text pop up when you hover over it? The text overlay looks messy imo.

How’s that

3 Likes

das ist gut
can you reduce the drop shadow’s intensity?

i never could get hair to look good.
good job!

1 Like

Yea

3 Likes


building system is nearing completion

8 Likes

TIL roblox doesn’t like sliding physics with terrain…
glad i found out before i did something stupid like make an entire map out of the stuff.

https://i.gyazo.com/38f87247e49751a5c8160d5c033c8a49.gif
(and no, i’m not using the mesh hitboxes)

2 Likes

Let me guess… PGS physics + Cylinders

Change the Cylinders to Balls and set the Elasticity of the Balls to 0 and ElasticityWeight to 100

Taking my animator for a quick run.

Made this in 5 minutes using 9 keyframes. I’d say I did okay considering I’m a terrible animator lol

1 Like

Already tried that, but good idea though.

https://i.gyazo.com/21ba8891ab43e6899020db421b5d08d5.gif

and they already were ball shape.