Anyway... planning on creating a 3D model to print at my school. It is a model of the Pentium G3258, and used Roblox to make sure I got the dimensions right because I am expecting I will need 3 hours to create it in OnShape to make it able to be 3D printed.
![blob.png](upload://oU0w8i6gElIfdamPwWYG0umnwJG.png)
Currently working on my Sword-&-Gun round-based game. With the custom skin system I have, imagine all the bad-wood-grain skins people could make without me being able to fix it!
I like everything. I don’t think the weapon picker is very user-friendly though. I’m not sure. It seems to just take up too much space on the screen. Other than that. Looks good.
Yeah. I mean I like it, It’s very clean and different. I’d just make the Titles of weapons you’re not actually using fade away and not have the ammo for every gun on screen all at once. Maybe when you’re switching weapon everything could be shown for a few seconds before fading out. I’m guessing that users will swap weapons with either Q or E or scrolling? That’s what I gathered from the looks of it. I think the arrow would look better Facing West with only the ACR Showing once and weapons swapping around in a circle order??? It looks great tho and that’s just what I’d do lol. But I wouldn’t be able to do that as I’m only just learning how to properly scale out my GUI elements. So… Good job looks good.
Spent the last 4 hours animating. Here’s what I got. I wish we could bend meshes/uniosn so I wouldn’t have the uncomfortable looking wrist joint. I’ll manually adjust it tomorrow.