But first we need Mesh Importing, so this is the best I can do for now
First animation with the editor (click to play?):
http://i.imgur.com/imOY1JC.gif
Here’s what the keyframes look like:
And here’s progress on the psuedo inverse-kinematics joint rotation animator (it’s going to be built-in with the actual animator):
just started working on the fourth installment of my showcase park stuff
trying to get a nice warm comfy beach feel going on
External Media
It looks so cool underwater<img src="//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/3X/a/d/adad52dd798616c9298ff76632cca00530c55529.png" width=“635” height=“500”
Im on a seafood diet where I food what I see.
Remaking the GUI for my scripting tutorial. I stopped working on it for a while but I’ve decided to start working on it again and get some stuff done.
http://img.prntscr.com/img?url=http://i.imgur.com/Mj7UR0Y.png
Final (maybe?) concept for end-round stat gui?
Also, gg me, my math is perfect.
Really reminds me of a VHS tape.
Another c00l kid right der ^
The heck is that thing? Is it a monkey?
That awkward moment when someone paints a portrait of you.
yeah some kind
Previous option icons in motion:
Still working on the body rig that I plan on implementing my procedural animations to. Just re-modeled the hand from a “mitt” shape to an actual hand today. Still tweaking everything here and there, as well as segmenting everything so it can articulate.
He’s got a nice booty.
My two latest projects in one picture! (Because Roblox likes to prevent me using my ShareX Picture Bind)
I mostly play in Scriptbuilders, so I remade an old script executor of mine so I could easily run and edit scripts. I got a XML parser setup to parse old Roblox models (Because they’re in XML) and load them in without any use of InsertService… (Still salty about them breaking LoadAsset all those years ago, Plus it’s fun to load models while playing with friends in the Scriptbuilder x3)