I REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLY like animating now that I have my animator done. Try to look past the fact that I put a gold camo on an SMG with a thermal scope and AAC Suppressor.
Re-planning out my animation plugin. It would have been done way earlier, but I ran into a few problems when doing some inverse kinematics.
It’s going to be much more advanced than most plugins and is built for r15 (but can be used with any kind of body.)
@Mr_Root, Plugin will work with my cut scene system. The cut scene system can be used for anything animation related, so hopefully I can do less work and concentrate more on what will make my animation editor easy to use but advanced at the same time.
Pictures soon (if I can get it done soon qq)
Why problem with IK? For mine I just created a single-axis joint for ‘IK’
I rotate around it to simulate shoulders/elbows/wrists rotating like they do IRL.
Awesome! I can’t wait
Forgot to mention I solved the problem today, @ScriptOn
That is actually very similar to what I do.
I don’t use CFrame.new(v1,v2) for my solution.
Windmills for my scifi, italian city on “stilts” like venice.
<img src="//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/3X/9/8/9892bea0543e16613d65146f060f964361edaae3.gif" width=“301” height=“500”
Ripull MEGA Games still, like seriously. xD
Item progression tree. Still got a long way to go programming-wise, but aside from the affinity bar off to the left of each item, I think I can call the UI final:
(there will probably be up to 15 levels of items – only 3 are displayed right now since this is just a mockup (but built in studio))
That is really cool! Is there an alpha to this game or anything? Id really like to try it out
It’s still heavily in the making, but you can find the game here.
For now, just about all you can do is explore the island. I did add the most recent fishing rod to your account’s inventory though (not currently obtainable through normal means), so you can play around with it if you’d like.
To fish:
- Equip the fishing rod
- Equip bait (to get worms, dig around in the pit next to the picnic tables near the beach with no tools equipped)
- Click and hold LMB over water until the rod has been drawn all the way back
- Release LMB
When a fish is hooked, 3 things can happen:
- The fish is automatically reeled in (this happens when the rod is too powerful for the fish – most of the fish on the shoreline meet this criteria, and even some further out)
- The line automatically snaps (this happens if the fish is too powerful for the rod – only a few can do this with the test rod out in ocean)
- The minigame starts. Your goal is to keep the red dot in between the two lines
You can get past the shoreline to fish by using the pier or the large dock. You can sell your fish at the fish shop on the boardwalk, and you can buy and spawn a boat over at Captain Lockjaw’s hut in between the small and large docks.
Some info about known issues to keep in mind:
- Fish currently spawn and move around above water. This is intentional, but temporary, as it enables me to observe fish easier for testing purposes
- Fish don’t rotate – my focus is the pathing of them right now and not how pretty it looks
- Fish attach to the hook weird for the same reason
- Fish go for the bait immediately for testing purposes. This is not final
- Rod casting/etc does not replicate yet (fish you catch are properly added to your inventory though)
- Shops are in an unfinished state
- Quests are kind of silly right now (we want to expand on them a lot more by using a Fishing Guild)
You’re writing code
Do I win
I love stargate ! nice work
Custom lighting with zoning !!! ??
I do as well! @XeliaPrime made an awesome replica of Stargate Command
Some place where people can tweak the weather and then export it for use in their own place when done?