What are you working on currently? [2016]

Make sure you don’t make the mistake the developers of Phantom Forces made. Don’t just throw a crapton of “things” that vaguely fit with the map’s theme and spam them all over the place with no purpose except for cover. It looks very messy and pointless. If you do add walls or cover areas, make sure these appear to have some purpose, rather than just being there for the sake of being there.

(Also, PF devs, if you’re reading this, fix the “City Mall” map. The random color all over the place makes it look like an odd circus)

Depending on what type of map you have (CQC, Long-range sniping, etc.), it’s also good to leave open choke point areas, in which paths from different opposing spawns meet.

Thanks to @Zomebody all you need is here:

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I really don’t like that post.

He FPS maps for loleris turned out extremely unfair.

They turned out that way because he was making heavily-asymmetric maps. The points he makes that are not asymmetric-specific are good points.

While I don’t particularly like the maps he has made (I’m talking purely aesthetics, the effort of building/style) I agree that asymmetric maps can work really well for a lot of very popular games. You almost don’t see symmetry any more except perhaps from something like Halo, which I haven’t followed since 343 acquired it.

Finally got around to adding more to my showcase:

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Flawless addition.

Click to play if it doesn’t work:

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SHUT UP AND TAKE MY MONEY AND GIVE ME ACCESS!

please?

There’s a slightly out of date version on my profile. It’s going to be updated with create-a-class (including this thermal scope) within the next few days.

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I decided to have fun with this. I came up with this.

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I can see that’s origin parts rotating slightly. But how did you make it do such a smooth transition, it looks like it slows down and speeds up in rotation :o

dear lord that’s pretty. sorta looks like a ghost/spirit/spell thing.

there has to be a fantasy game somewhere that can somehow put this to good use COUGH COUGH@CrykeeCOUGH

Or me :wink:

What’s it’s rate though? I mean I’d definitely use more particles in this way if there weren’t performance issues. But it does look pretty awesomee…

But everything he mentioned is reliable information. It’s not bad info is it?

dunno, the rate seems pretty high in @Mr_Root’s video and it’s 256 in mine. you could probably get away with 60 hz if the emitter is small enough.
iirc high-rate emitters can cause performance issues when they’re close to the camera, but they should be fine from a distance.

Top Down Shooter

This project is going well. Currently added some Particle Effects when hit something that it takes the Part’s color
Also When it hits a player blood comes out from the hit position

Added a Lazer toggling option

And of course added a running script/animation for the player that runs towards the mouse

So what do you think. Is there any more suggestions for this? I am currently thinking of a shooter moba game from this

and umm…i don’t know why but i wanted to show you this

That i left it for being copyrighted from slither .-.

I decided to get creative :slight_smile:

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