A Gyazo of my LOD system for a open world game.
This was the only test think I made though so It will go through extensive rewrites so dont worry if the trees look dinky
A Gyazo of my LOD system for a open world game.
This was the only test think I made though so It will go through extensive rewrites so dont worry if the trees look dinky
What method are you using to dynamically determine how close the player is to an object? I’ve been trying to wrap my head around how to do something like this in the most efficient way possible.
I should be using a chunking system but i’m not. Firstly, you should do that
I’ll probably rewrite it to have a good chunking system.
Otherwise what I’m doing is I’mconverting a string of a Model-Map into a collection of positions and Spawn conditions and then if the player is within a certain distance of the object it attatches a resolution and applies the spawn function to the position in the Model-Map.
Let it be known the Library is 52 lines, should be over 100 if I do it completely properly
Current view if you look up (lighting is not done, will be brighter).
Anyone else get a Galactic Republic senate assembly room feel?
i think i get more of that parking garage from the mission impossible movie a few years ago, i don’t remember which one.
YES that was my first thought.
https://i.gyazo.com/c555d19670423d11438789659f7af9df.mp4
Just finished coding an important part of the slime AI. They circle around you, getting closer like big sticky green hawks. Then they swoop in for the kill. Maybe they’re a bit too ferocious…
First person for Shard Seekers RPG
(don’t mind the headless NPC lol)
https://i.gyazo.com/68034e5d49dcd1ac157216ae30c0bcb0.gif
Inverse kinematics!
https://i.gyazo.com/8e5cd1fd1855e27e96e442b00868ba79.gif
that’s the one.
anyway, i’ve just been trying to make a train route, for like… fun, ya know?
here’s the goal:
and here’s what i have so far
How are you detecting the distance of the trees?
Not the trees, numbers representing the trees
Bit of a lounging area. Going to see what I can do about the direction of the RBXDev logo on the carpet.
How’d you do that? MeshPart?
Have some random negate part in the direction you want, select part, THEN select the parts you want to go that direction, union, ???, profit.
Wow, smart. I was thinking you made or exported it as a 3D model, and then rotated it just enough, then imported it as a mesh.
Your way’s a lot simpler.