“The latest in ROBLOX train technology”
Do you use physics or CFrames to move the trains? They look very smooth.
it’s pretty common.
Physics. I’m not very good at cframe movement.
EDIT: I’m using PGS, it’s acting very good… for now.
And, i actually got the idea for sliders from @NWSpacek
PS: i used movile data by accident to upload that. I didn’t realize it until after it finished though…
75MB Gif
http://i.imgur.com/fYUhAet.gifBy linking to https://i.imgur.com/fYUhAet.mp4
you get…
2.4 MB MP4
https://i.imgur.com/fYUhAet.mp4Trying to make a steam locomotive, really wish i could turn blender animations into ROBLOX animations,
(btw, how do i make one of those drop-down things? )<details><summary>Title text</summary>
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SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT.
Update1 https://i.gyazo.com/23d6ffdd7402b705eb93fdcefd979f9b.gif Update2 https://i.gyazo.com/9065313f79ee03a4061dcf320589dd83.gifI think the aim is a bit slow. In a battle, you usually don’t have 1 second to aim, unless you’re behind the enemy, unnoticed.
Someone needs to make this into a pinned thread on the inception forum. This has been asked for and explained so many times. lol
Eh…
See the “Spoiler” header. Everyone should be reading this thread at least once from start to finish, it has many hints and tips and useful snippets like that.
Adding onto this, I’ve also made my gui work with both A or D and left/right arrow keys.
Didn’t like the look of the first body I modeled for my game, so I decided to take a different approach. This time basing my body off of the Boy and Girl packages, though I’ve heavily modified the meshes and focusing on making the joint connections somewhat seamless. It’s going to end up being around 4 x 6 studs in size, which will be the perfect scale for my current place. I’ve only modeled part of the male rig so far, I plan on making a female one afterwards as well. Soon after I’ve built both rigs I will begin clothing, armor, and weapons.
Is that 4 or 5 fingers?
Are you going to make that public?