What are you working on currently? [2016]

Added 6 new tween types to my animator. Makes for some much more realistic animations.

Going to fix the wrist sometime soon. Honestly it’s not too bad, though.

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Actually tonight I’m redoing exporting and tomorrow I’m doing importing and two bug fixes. It’ll make the animator on-par with roblox’s function-wise and (I hope) end up being more easy to use overall. It features two scrolls and a draggable size button for rigs (such as mine) with insanely high motor counts (96 for me)

Here’s an animation I made in about a minute just to show the different easing styles and how quickly they can make something look human:

http://i.imgur.com/ekqJ3dx.gif

Here’s the HD picture of the UI. The entire goal was to make it simple. Drop down boxes were the #1 thing I wanted to avoid.

Hopefully I’ll get it done tomorrow and record a video of how it works and all the neat little features I’ve packed into the seemingly simple UI.

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Anyone need a flag or two or… many?
Please ignore the fact that there is no roof and the lights are floating. The roof is last. :stuck_out_tongue:

Also figured I mentioned that I am not going to bother with the plants. Started to place a few and realized that the openness of the design made everything else feel more open.

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Been playing around with gun animations that might make it into a certain zombie game.

https://giant.gfycat.com/GrandioseScentedKouprey.webm

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That looks amazing :open_mouth:

Can I ask what was the general prodecure you used to generate the terrain? (If you feel like sharing).
I made a simple cave generator the other day, but my method was (probably) ridiculously naive. I’m just wondering if there is any “standard” technique that I’ve no idea even exists.

Euhm, why are the flags rotated like 90° :s? Some look odd…

When you hang flags inside a building it is customary to hang them from their shortest side.

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Working on a secret game !!!


This is alien biome !

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Working on an async datastore API and an full featured achievements system :slight_smile:

What is the lighting and fog in that cuz omg that will be useful for me

It also has some colorcorrection

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Much love <3

Life is easier with code

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I… made a cube.

You can find it here Basic brick - Roblox - just remember to read the in-game chat if you join the game (you must be able to chat in order to beat the game).

(No, really. It’s a cube. But with a twist :open_mouth: )

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I used the command line to place the flag holds and flags… but now that is a cool thing to use it for.

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Importing animations, wohoo!

Due to the way I coded it I actually need to run the animation “script-wise” for it to import. Basically the function that says ‘animate this part’ converts from ‘insert this into the table of parts to be animated’ to ‘insert this into the table of keyframes’. Maybe more difficult to explain than what it is in reality but otherwise I’m really happy. I also completed my little list of to-do’s which I tagged at the bottom of the list.

Here’s the AKM reload animation imported. Some of the keyframes overlap but that’s just the way the original animation was made:

blob.png

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Been lazily working on an edgy Hacknet clone.

It has a somewhat nice looking intro sequence, but nothing else. D:

EDIT: Made it public.

The permission levels on this place prevent you from entering.

Silly me, should be fix.

Are you able to let’s say make an animation in 3DS max, and then export it to your animation system?