What are you working on currently? [2016]

No. It imports it’s exports.

Ex: You animate the left elbow to bend. You now export it.

You can either use the exported data to play the animation somewhere in your game or you can copy it and paste it to have it imported back into the editor again.

Ah! Either way that’s still really cool keep up the great work! :slight_smile:

Thanks! Making a full video right now to showcase what it’s actually capable of as well as a sped up animation process.

Edit: This is pretty fun.

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Bit more updating to my audio visualizer.


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Transformation Tuesday

Well, Friday I guess.

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Some short of showcase will be made eventually. If you are wondering, this ( https://gyazo.com/0aab296775ff05ef213c21fa28021500 ) was very much intertwined.
Developing a super large API wrapper and Library collection to bring ROBLOX the best the RPG Genre has seen. Of course it helps I found a couple of loyal co-devs to build the game while I am the sole scripter and creative director :slight_smile:

imgpsh_fullsize.png

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No weather is bad fishing weather

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I feel like a better UI and modified lighting settings could make that entire place gorgeous. Mind taking some constructive criticism on what exactly you could do?

Procedural Generation :smiley:

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We have been talking about a good lighting set up for a while. Sure.

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Yay fireworks:

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This took longer than it should have.

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New Hexaria Teaser vid. (Still not ready to show off combat in it’s full splendor)

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http://i.imgur.com/05PhVIQ.png

Click for the 2560*1440 versions. I’m pretty darn proud of what my team and I have been creating.

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Just converted a staff I made a while ago into a mesh!

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aside from icons and dragging for organization, my inventory is working.

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Will items be rotatable?

Yuppers

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Looks pretty sweet. Reminds me of inventories in The Witcher 3 and Resident Evil 4.

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