I’ll want to at least try to make something myself first, otherwise yeah I could.
Tutor me in the craft of lighting pl0x… ;D
TIL I’m sadly not the only one to use a really low bloom for cinematic effects. D;
You referring to my post from forever ago?
Made some lambo style wheels for my cars. Players will be able to customize what their cars use.
Yeah, I just learned I could transfer my forums access from my other account today…
#Angels sing as you gaze upon this image.
(im just bored right now)
Its the library I had in mind
I think its safe to say I’m the best UD player that ever existed…
revised the values of some things, as well as redid my building generator from my ‘Infinite city’ project a from last year
I’d put things on top, but then it’d be really hard to land on them…
for some reason though, roblox does not like my coding style… so it often pops up that “an error occurred and roblox needs to quit”
Cool!
I was working on an infinite city thing at some point too. There was gunna b random streets n such. <3
̶I̶ ̶n̶e̶v̶e̶r̶ ̶i̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶ ̶t̶h̶e̶ ̶s̶t̶r̶e̶e̶t̶s̶ ̶t̶h̶o̶.̶
All these cool people r makin all these cool things, and I’m stuck here making some crap vr project for school. QnQ
https://gyazo.com/98df069dff2161165149cda12388d9bb
I ended up making like 5-6 scenes for this. lol
oh shut up you
Making electrical arcs. I’m trying to come up to speed on the ways of Lua and the Roblox scripting environment. This experiment is a script for electrics arcs to connect any two points in space. This place is also published, I’m just trying to work out right now why neon parts sometimes require me to manually push up the graphics quality setting to see them glow when my system can handle it no problem.
Below a certain graphics setting roblox doesn’t enable neon. It’s built in like that sadly.
I like how some of the arcs last a little longer than the others and ‘travel’ a bit before disappearing. Looks pretty realistic!
What I found a bit odd was that my system which can run this at 60fps was not showing neon with the graphics setting at the default “automatic”. I’m developing on a 5GHz i7-7700k with a Titan X Pascal card; I feel like it should not be dropping quality settings on me with a <1000 poly scene O_o
Looks like you’re getting throttled because two of the parts that are being resized happen to be collidable. That’s a pretty common performance gotcha.
Relevant post
Excellent. I like fixes that involve checkboxes