What are you working on currently? (2017)

Is that… Fallout nv dead money dlc ?
this is cool :slight_smile:

It is. However its not the full map, I’m just not in the mood to recreate the full Villa + Casino… I am however in the mood to create my own small section of the villa.

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nice :smiley:

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It’s just a regular rock… yes! really!

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New demo up for my new plane system.

@NWSpacek: The feature I was walking about was RGB.

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Update to the minimap:

  • The grid now stays level with the current orbital plane (signified by the translucent ring)
  • Tails are now colored based on the head color, with the color is saturated above the orbital plane and desaturated below the orbital plane
  • The orbital plane is now linked to the camera instead of the world, and will not be obstructed by the rest of the 3D world
  • The radius of the grid is displayed in the corner. Scrolling in and out on the minimap will zoom it in and out

As fun as it was to watch the grid rotate around to match the orientation of the character, it looks ugly when the ship is rotating around.

Near future updates: show the ship’s orientation in the center

Far future updates: toggle-able filter for different ships, show projectiles, show lasers, ability to expand the minimap frame (fun fact: everything is done using the Scale properties, so no extra code is involved in shrinking or growing the minimap)

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Does anyone have any audio of face Johnson talking about the sentient cloud? If not could someone upload some? I’m flat broke, thanks!

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Just finished up hobo’s lotto aesthetic. Already shipped in pbb.

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I’m going to polish it up a bit over the weekend to take into account some advice I got from LPGhatguy about how to speed up Lua, add some comments, and post the RBXL.

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My animator is now fully functional. :smiley:
Here’s the first thing I animated - an RPG reload

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Please use smooth plastic on that RPG.

That roughness of the normal plastic is killing me

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How fast does it run currently / how fast do you think it will run after optimizations?
I was thinking of using this kind of effect for a skill in my APRG, however I imagine having 6 players generate these arcs multiple times per second will not end up well.

Nice anim! I have a few things I’d like to point out though if that’s okay.

Thanks, time to get cracking on that Easter egg.

Sure, feedback always helps.

The hand seems to slide around the warhead a little which seems odd when you look directly at it.

Your camera movement is way too intense. I give half of the camera movement in Kinetic Code as you do, and people are still yelling at me to disable it.

When you stick your warhead into the launcher it feels kinda weird. You’re not slamming explosives into the barrel, you’re gently sliding it in until you feel a click.

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Ta-da!

I was bored this morning, so I decided to build something.

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You should totally make an sql-plugin-thing for roblox so you could use SQL to communicate with datastores or somethin’.

just sayin’

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Sadly enough, there’s no way to know which keys in a datastore are being used (without storing that yourself, which sounds like trouble)