What are you working on currently? (2017)

I can’t see anything >_<

Understandable, i make the contrast really high to make good the lighting, it will be visible when the new lighting voxels comes out :smiley:

EDIT:
you can desactivate the effects in-game, here is how it looks without lighting effects

Reminds me of a game I never asked for…

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:grin: same, i can’t wait to see your wiring tycoon! my dad knows all about wiring since he graduated about that stuff, keep going!

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Working on further improving my character customization system!

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Make the gray text white Deadstar!

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I saw this and I had to point it out instantly.

The races, please don’t display them like that. It doesn’t really look right, imo.

Another thing, I can’t see some of the text as it blends in the background. I suggest a textoutlinetransparency of .78, or add background to the UI.

And grey isn’t the best choice for text colors.

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I’ve been working on buildings for the lobby of my obby.

They will be going into the mountain side like this

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:thinking:

http://i.imgur.com/eV3RGGX.gif

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Ohh I’ve been following your reddit posts and game for long enough to know where this is headed… Can’t wait!

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Thanks. Call of Duty is my dream game!

I’ll have it’s parachuting into the giant gas enclosed loot island update out tomorrow.

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Well, I’ve decided I’ve kinda hit a brick wall in terms of where I really want to take Sound Volblox as it stands, so I decided to rewrite the entire game.

Again.

Here’s my current progress on Sound Volblox III: Electric Memories

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Just another tease…

Its important to note that all of the textures you see here are procedurally generated in Cycles and are still works in progress. The entire scene is a little over 15,000 polygons, expected to double when I finish modeling the MG-42 to replace the M249 SAW he is currently wielding as a placeholder weapon and re-attach the bullet belt to the MG-42. However for now, enjoy the rendered tease reveal.

@maplestick is there something I can do to make the hose have actual mesh detailing to it via nodes? Currently I just have a texture going to the materials node thingy’s displacement property.

cc @GregTame (psst i need a cooler LMG for him, ideas pls bro)

I’d say the mg42 would look excellent with the Wallensteinesque look of the model.

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display options for backstabbed’s inventory

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I am aesthetically PLEASED

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Using the blur effect would look great with that GUI (I think). :weary: :sweat_drops:

Taking the advice from a friend, I did some post-processing on my teaser, gotta say I like it a lot more now.

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Alien world concept:

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well, if you wanted to play around with it.
i got the wiring part done(ish). but removal of gates is temporarily disabled due to a weird crash that happens when you do.

game link

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