Not really doable right now; R15 has some physics issues and isn’t really great for tight platformers.
Too bad
superimpose fake r15 character on a separate collision group that cant interact w/ the world over invisible humanoid
Too much effort.
That’s looking great. My one comment would be that the stop is just too abrupt. I know it’s good for precise control, but it feels wrong. Maybe just a 1 block skid would help the look and feel of it.
or more animation to the legs so the character looks more balanced
I never publicly put out that the Mark 2 of my Triple Monitor Setup was done about 1-2 weeks ago… but I have designs in progress for the Mark 3. Loses the hinge like mechanism to have much a much lower distance between the screens (probably at least 60% less).
Can’t use actual terrain deformation for reasons, so trails’ll have to do
This is for that game Yo!Noid 3, isn’t it?
Dialog with sounds, colors and animations (made using @Defaultio 's RichText module with some edits)
Ahh thank you! Love seeing this in the wild.
What edits did you add? How can I make it better out of the box?
All I had to do was add the sounds for each step (which i noticed was in the to-do), and add the animations which wasn’t that hard. Other than that, the module is perfect
Did you add the sounds in custom animation function or did you go deeper into the animator to do it?
Currently working on updates for a various number of games. Mostly Halloween Night though. Here’s some screenshots of it (Taken from YouTube since I’m on mobile)
(Used @Defaultio s module for the NPC Chat)
The way I did it only supports one sound right now since I was in a hurry while adding it. For now, all I did was put the sound in the module itself
I also made it so that the sound plays at different pitches depending on who you talk to (Female NPCs have higher pitch, males lower)
Working a new game this time… maybe !
A game that would have a story mode
I have some prop a transport ship, and moving platforms so far
Fine honestly