I’m in the middle of scripting that right now but if the player has <20 friends I’m filling up the list with the “Crew” rank of my group which is pretty much just my friends and the “Staff” rank which is just contractors I’ve paid for things.
I might choose a different pool of people to pull from but the bottom line is that I’ll just fill it up with users from somewhere else. I have automated ranks within my group so maybe I’ll fill it up with users in the group who have spent a significant amount of time in game or something. lots of ideas.
Hey man I live in an “Icecream-year-round” climate.But hey I’m working on a coffee shop too. and a pizza place. Icecream is just the beginning of the mini-games in my city.
It might be the gif, I just re-installed gyazo and it doesnt seem to be the same high quality it use to be.
But I’ll check out using those times since I know I don’t have it set to those times.
Thinking about it, it should be pretty easy to add as a feature but I’m wanting to release this game by Christmas so I may plan it for a future update.
Rather embarrassingly I began trying the Minesweeper Master challenge on Google Code Jam, two years ago. I tried it numerous times, however I never really succeeded. The code would freeze or output a solution when there was none.
Nevertheless after taking months off from using Lua because of University, and my coding time being spent using JavaScript to create a battle simulator I finally came back to Lua on Christmas and tried the challenge again. I managed to complete it within an hour or so, which is satisfying yet infuriating given how long I worked on it before.
Interested in what you see? Try the alpha gameplay demo for yourself here! I appreciate any feedback that comes our way. Combat works with controllers, however UI is untested.
*ps: its confusing at first so I advise you to face mash your keyboard. We are working on a better tutorial soon.
The game is great however it would be even more great if you could add more keyboard controls for attacks, at the moment it feels like I only need to click to play the game, which doesn’t require much skill. Your game seems like it’s attempting to focus on an audience that would like to master their controls well, so I do recommend to add more variation to the attacks.
I really don’t want to sound needy but seeing that the game is in its early stages of development I would like to drop input sooner rather than later, sorry if you are already planning on adding more controls and that I just bugged you.
Regardless it’s quite a great demo. I am looking forward to seeing more of this game in the future.
Thank you all for the kind comments. We will definitely add more keys and skills. We are aiming for simple to play, but difficult to master. The class that is featured in the demo is meant to be a starter class and by no means hard.