it scares me a little
Could be cuter
Hi HolidayPwner.
did you just compare me to HolidayPwner?
please
don’t
Why not? He’s a pretty good builder, I meant it as a compliment.
Gon use science on you
sorry, some people have just been comparing it to MeepCity, even though the game won’t look anything like it. It triggers me
The building alone is definitely meep-city-ish.
If everybody is saying it, it’s likely true
I’ve been summoned.
Been making some epic portrait frames for my project Empire of Omaegar!
Rare High-Tiered Infernal
Regular High-Tiered Infernal
Rare Celestial
The last image was too big to upload and I’m too tired to fix that now
apparently it’s really hard as only one of my friends has beat it yet
still working on it, but it’s pretty cool so far
needs more work though to make it a bit easier and intuitive
shift to sprint, ctrl to slide
build up speed and wallrun to the top
green wall gets you to max speed on the practice loop
Watched Agent 47 a few minutes ago and began wondering why there were so many explosions. I tried adding some to Kinetic Code and I understood immediately why we must have explosions.
Edit: Wanted to see how well this worked under stress. Each shotgun fire is 8 explosions in one frame, and I shoot 8 shots total for 64 explosions in a matter of ~4 seconds. No performance slowdowns until explosion ~#32ish so I think things are looking good for proper dynamic fragmentation in real gameplay.
Pretty fun, gets pretty crazy at high speeds
Also, I’d recommend reducing any elasticity on the walls if you haven’t already; bouncing even slightly too much was lethal every time
good point, will do
Coder’s block strikes again, so I started building some random stuff. Not finished, prob never will be.
A large rock I worked on.
(Yes made from scratch.) It was quite annoying cutting it. I’m still not done with it too >_> gotta make an inside next.