Don’t worry, I have nothing against you and your style of building! It’s just that I wanted to make a cartoony-styled building, without making it look too much like MeepCity or your building style.
Aye, you’re all good.
GIF version!
looking into smoke for that long isn’t very healthy
Who’s up for a party?
that’s a really cool use of flat shading on the sphere!
Huh, who’d of thought the requirement for a game icon would have made me motivated to make one…
first version:
after some suggestions from @PlaceRebuilder (thanks fam)
And then a thumbnail for Asteroids because… it’s my only actually “finished” game
Just finished the new lobby for Fun Run. Coming soon with a huge update. It’s a lot of parts but most devices should be able to handle it, just not as good looking on some.
Since Fun Run only has the camera at a single side angle you can probably turn the chairs into decals o3o
This is a lobby, not a map.
…whaaaaaaaaaaaa?
Day 3 of my game! I spent a lot of it working on the ‘Configure Seat’ gui and I modified the lift to have move up/down arrows as well as 1 stud more on z-axis length. Also wheels, seats, and axles
Here’s something I built completely in-game. I have yet to do proper collision checking but I think I’ve nailed placement.
Here’s the GUI I worked on. Not scripted, but it gives a pretty good overview of what’s going to happen.
Again, the cars are custom built, so you can make whatever you want. I think tomorrow I’ll be adding in servos (aka you can rotate your front wheels to make it drive left/right) and begin working on making the object itself a physical movable part that uses no cframes.
Here’s a rough early flowchart of how things’ll probably work. The seat (wasd keys or whatever keys you bind) will do a couple of things (this is just how my car is going to work, there are an infinite number of ways to make your car move and stuff):
- Seat is connected to both the engine and the servos (the part that makes a wheel turn left/right)
- Engine is connected to the axle (the part that makes a wheel spin and thus the vehicle moves)
- W/S power forward/backward the engine, which uses it power on the axles
- A/D moves the rotation of the servos things (turn left/right)
So yeah, pretty simple but I’m still excited to get it working, more excited to see players use it ( and what they create), and even more excited to add things like lazers and jetpacks which will let you create hovercrafts and other flying objects.
Nintendo Switch
I decided to make a Nintendo Switch today because I wanted a change of pace. It is lacking some detail in the back because I was having trouble with corrupted unions. I think it turned out really good to be honest.
Also, it may be a bit odd to ask this, but could you possible retweet this?
What happened to KC?
3 weeks straight of 3+ hours a day took its toll. I’ll be back to it in a few days.
In the meantime atrazine is working on the first massive outdoors map, wuttah3ll is working on a tank and Oshkosh humvee, Vordonzon is working on a SMAW rocket launcher, IDontHaveAUse/Lietris are working on weapon skins, and pumpkinwhite is working on a set of 4 new and unique armor sets to replace the one set we have now.
There’s still tons of progress being made