You shouldn’t make the windows all close at the exact same time though. Have them offsetted by a random amount. Would look much better and be real easy to do
Nice, you may be able to use constraints though. I haven’t tried it on baloons per say but I made some decent cloth drapes using nothing but beams and constraints. Could have like 15+ moving around on a bad laptop at 60 fps. With verlet that number was much smaller
That score is ~ 2x what a 1080Ti gets, and this is just a single V100. All 8 is incredibly fast. (since this is parallel GPU work it scales almost exactly 100%)
Anyways, I downloaded a massive amount of stock datasets (4.5gb I think)
I’m gonna train on them for a couple days then I’ll probably have enough info to run real time and integrate it in-game.
The in-game coding seems to be decent enough for testing also, I just have to set up a database to keep all the data and allow accessibility in game.
(also this UI is gonna be such a pain, with all the graphing and such)
I’m currently working on Blockplex with that crew and am starting a new project with @BSlickMusic and a couple other devs aiming for Summer 2019 which should be fun!
This is my first time posting around here, not sure if this is how I should post things.
I’ve been working on a showcase for a while now, and these were some nice shots I got from it so far!