Looks awesome! It sort of reminds me of Angels Fifteen by Crazyman32. Keep up the great work!
I program a lot and while I love it, I also like tinkering in visual art. I’ve started up modeling again for fun for a small project and have been learning how to texture.
This is a pillar I modeled and hand painted in substance painter. It’s my first time trying to texture something myself from scratch rather than just relying on wrapping a free texture online around my mesh.
Tris: 900
Texture resolution: 1024p
Only diffuse/color is shown. No AO, material data, etc.
Working on planetary physics and generation.
Disclaimer: Do not touch any glowing planets. They are stars. They hurt. Neither Starception nor Equinatical Studios are responsible for any burns, injuries, loss of limbs, or any death associated with touching stars.
Made a new logo for my team Insomnis Studios!
Got some help from a new guy who works with us on GFX.
Still
Animated
Okay, apparently I an not good at cinematics. This is my first try:
Okay apparently I am not good at cinematics. This is my first try:
Any better quality and I could upload it.
Recently learned how to Rig guns to dummy’s for animations. (Thanks @helloguys34) Animation utilizing this knowledge:
Glad that you’re getting into animations now LordHammy!
As for what I’ve been working on, I’m trying out FPS animations. Here’s some I’ve made for a sniper:
https://gyazo.com/1b0ef0d8cb3e5009befebe18abb03565
https://gyazo.com/61c434956a257c9fac26060eb0bb24ff
Also currently working on the map Oni Alpha Site of Halo 3 ODST since I`m a huge fan of Halo and I loved this map.
Looks good so far!
Not much of a star developer, but I have been developing on a project I have always wanted to finish. It takes multiple topics and details from various games in ROBLOX and outside of ROBLOX. So far I am working in some of the upgradables that will soon become part of the game. I have friends helping me, primarily on programming.