I had a go at building a small town. Not for anything particular, I was just bored.
Ice Cream Parlour
Games store
Hospital
And also some sort of department store
I had a go at building a small town. Not for anything particular, I was just bored.
Ice Cream Parlour
Games store
Hospital
And also some sort of department store
The suit on the left was the one I did 3-4 years ago with solid modeling. Today I finished my blender version + I learned how to do clothing too this was my first attempt at it and I think it turned out pretty well!
Aoki is the last name of my old international student buddy last year!
Amazing
My friend Matt and I are playing with IK foot planting on my accelerator project
It uh… doesn’t quite work on horses yet. o.o
https://i.gyazo.com/5d9aaafd7d781f1148c06a0614f7aa28.mp4
Those look really mystical and cool.
Neural Net cars doing drifts n stuff
Yo yo yo yo! You’re gonna kill me m8 that’s stuff too spicy for my taste buds I’m cryin.
Was able to recreate what it’s like to buy gags from the Gag Shop for the game I’m working on!
Still a lot left to do before open beta.
Assuming that’s the highpoly version? Looking good
Q Clash is honestly my favorite game on roblox and the game I’ve done the most impulsive buying on
However, the game can get really laggy sometimes with a lot of action going on. Might’ve been a cyborg thing.
Adding onto this, Q-Clash is a fantastic game and I’m really glad you guys have worked so hard on it.
Been working on the neural net drifting some more! The purpose of drifting is minimizing time to destination - aka go as fast as possible without crashing.
Looks great! Making some progress and it looks neat so far
Got the math down for dynamic footprints so they align to any rotated surface:
https://gfycat.com/MinorBareDrongo
Works with any foot shape:
https://gfycat.com/RelievedFreeAmericanlobster
And even characters > or < 2 legs:
https://gfycat.com/BoringSizzlingAntlion
Wow.
How do you outline the mesh shape? Lots of raycasts?
Seems like he just clones the foot, edits the size, and cframes it according to a raycast