What are you working on currently? (2018)

Front page of the API reference now lists classes, enums, and types. Removed entities will also be included eventually. Of course, they don’t go anywhere yet.

Not really roblox related, but I’ve been experimenting with aftermarket parts on cars. It’s pretty cool that you can spec your car out before buying parts nowadays.

5 Likes

Custom characters are my jam.

image
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Idle animation.
Now I need to do walk, run, jump, landing(?), flapping, gliding, gliding right, gliding left, diving, neck up, neck down, neck left, neck right, primary attack, left attack, right attack, and flight attack animations. :upside_down_face:

https://gfycat.com/CrazyWellinformedAlbacoretuna

15 Likes

I love this.

1 Like

I’ve been working on updating my season game, Christmas Rush.

I’m adding a lot more detail than before and making every building look more Christmas-y.

More Pictures








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First iterations of the settings pages for Apocalypse Rising 2—mostly just keybinds so far. The two versions (main menu and in-game) have slightly differing appearances.

30 Likes

love the ui. white one is my favourite

2 Likes

Probably the hottest construction site, uh I don’t think you could legally work there but it’s fun to imagine

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Silly physics game

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does it ever end

But on a serious note, this is an awesome game. I love the physics of it.

Here's a couple more pictures of some buildings I've updated



It’s funny how much better they look now that I’ve spent a bit of time on them. When I originally made the game (back in 2015), I rushed the buildings and sort of threw them together. All of them were pretty much identical or really bad in general. I’m really happy with how these are turning out.

1 Like

That’s like .001 transparency on a part and glass material just slightly in front or on top or it with transparency set to .999

A cool building technique

Amazing. It looks real clean and gentle on the eyes :woozy_face:

1 Like

Those are some amazing models.

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Little screenshot here

Link to my twitter here :wink:

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Working on a plugin that overrides the little UI button in Studio, allowing you to instantly toggle the Roblox UI Editor with it instead. (yeah you heard that right, I’m sick of needing to delete it every time Studio updates, and also I think it is sometimes useful to have)

Release soon™

11 Likes

It isn’t the glass bug. Notice the outlines on the parts.

But he didn’t say it was. He said “that’s like’”, meaning it functions similarly to the glass bug :thinking:

2 Likes

Does this still preserve editing in the explorer? I.e.

  • Selected GUIs in explorer are highlighted in view
  • If I update the properties of something in StarterGui, does it update in the view?