I was bored, so I began making a steampunk lavascape. Still working on it. (Later on down the road, it might be added to a planned game by @Spathi and I.).
Oh, and the lava pulsates too.
I was bored, so I began making a steampunk lavascape. Still working on it. (Later on down the road, it might be added to a planned game by @Spathi and I.).
Oh, and the lava pulsates too.
So cute
Pathfinding is the best way to solve a maze.
Put him in and block the entrance
I’ve been building and having fun with the newly formed “Shiguto建物” organization. It’s a good place for all the cyberpunk devs of roblox to be creative. Here is some of what I made so far…
I made a BrickColor picker
Interesting take on it. Looks cool as squares
If people idle while looking at this, please make a q-bert mini animation play.
Wait what that’s in roblox? I almost thought that was in real life lol.
Trailer Suspension
https://i.gyazo.com/1f2ea0c6398723fb06f91fba13895393.mp4
Edit: Didn’t mean to reply to you kni0002
nah man. it’s just a fantasy…
Not a lot of free time, but slowly working on a remake of an old minigame I made years ago. Still a work in progress:
Edit: First flight! using airfoil physics yo (but not configured quite correctly yet)
Can’t wait to play it I loved it back in the day
https://gyazo.com/192d2f3eb014a465287ee72f7cd36240.mp4
https://gyazo.com/afe666764c1c056f17942ec8f05057fb.mp4
https://gyazo.com/075d13b03c45cd1208991a653fa2c0e9.mp4
Making a new combat system for my game. Third person and first person with leaning.
The recoil looks super weird, maybe tone it down a bit?
Yeah, still got a few things to work out.
As a connoisseur of gun systems, I’d highly recommend smoothing it out (ADS seems choppy when you move it) Try BindToRenderStep to update the gun in the camera loop so there isn’t a delay in the movement.
Thank you! Made it look a lot smoother!