working on a 3d ui library
Made quick projectile physics simulator, with some air resistance features, though they’re not fully defined by any stretch of the means.
The gif doesn’t show it perfectly but based on the trajectory you can see the impact of the air resistance. It scales with the velocity of the projectile being simulated. The part is merely a render of a mathematical model.
you get a better result by putting .mp4 at the end of gyazo links rather than .gif. The video comes out smoother.
Looks good!
Hey thanks, I’ll remember that for next time!
I legitimately thought for a few seconds I was looking at a picture of something irl and you were talking about some place across the street from where you lived or something like that. Excellent work
The trailer for the 5th annual bloxy awards.
So small update, I was working on adding points of gravity to my projectile simulation, and I think I broke gravity:
https://i.gyazo.com/556eede3a09b67d1ff1ba2443289eeb6.mp4
EDIT: I did some tweaks to the air resistance factor for this simulation and made multiple gravity points, I also changed the intensity calculations a little bit:
https://i.gyazo.com/6540845d6308e554f53f0c576d834701.mp4
EDIT2: I also feel I should mention there are some floating points errors resulting in the same simulation resulting in different outputs for each restart. I’m not sure how I feel about that just yet.
EDIT3: Was efficiency testing this, get pretty decent numbers even at 500 projectiles. I’ve done some tests in server and it’ runs pretty decently up to 300 projectiles as well.
https://i.gyazo.com/530579e716070a2f6047dddf099cede5.mp4
Great details with a great usage of the normal Roblox lighting, really thought it was real wow, can’t wait for the final work of it!
Next game:
Bee Hive Simulator Tycoon.
Remember me when you are famous
That wasn’t on the list of things to make, but I find this idea funny enough to put it on the list haha, thanks.
I spent all day making a file browser
edit: oh hey I just realized I got the date switched with the file name oh boy im too tired
Happy to see something new from you! Neon District is my favorite showcase.
That’s a hella nice effect on those trees, 5/7!
Tweakin’ this moveset a bit; added a “wall flip” move to keep momentum and speed from long-jumping/diving going, even when you hit a wall. Makes climbing over obstacles more fun, and also enables you to get on top of distant ledges in a snap.
Edit: Oops, used the wrong character animation. Here’s how it’s supposed to look:
all of my poses are inspired from a certain something
Cartridges
I spent a bit of time today making some old cartridges just for fun. Sure they aren’t exactly the same (proportions), but they’re pretty close.
NES Cartridge
I like this one a lot much more than the Game Boy cartridge I made because it looks much cooler in my opinion.
Game Boy Cartridge
I’ve never owned an original Game Boy, but I think their cartridges look pretty neat.
I’m working on a custom raycast renderer for Roblox. Because of how Roblox simplifies convex regions of meshes, I had to write my own raycaster for handling them. I also included supersampling for anti-aliasing, texture mapping according to mesh uv maps, bilinear interpolation for upscaling textures for mapping, and smoothing of normal across polygons using barycentric coordinates.
In the screenshot below, you’ll notice that the texture over the eye appears to be at a different scale. This is because my render is an orthographic projection, whereas Studio uses a more realistic viewport. Plenty of things left to add, and it has many obvious areas to improve on, but here it is so far!
Edit: another shot.