Just the same 'ol trashy warehouse I’ve been working on since last year and will probably will never finish
Kyle, you should have posted your Bowling Shoes
Some more low poly additions and tweaks to the previous batch.
Sorry for the noise, this is just the render viewport and not final or anything.
P.S. If you have suggestions or other stuff in this pirate-style genre, please just tell me.
Streamed for 12 hours of my Neural Network completing user made levels https://www.youtube.com/watch?v=-yCKI3emcTA
Is that a skydome?
Sky box
I like how it looks like a skydome even though it’s not
Early stages and prototyping of a sandbox game I want to make
Part 7 (continuation from the 2017 posts)
Been working on some quality-of-life improvements to my combat system. There is an Overkill system which, the more damage you dealt at the time of the enemy’s death, the farther the ragdolls will fly. Of course, the below example assumes you are like, Level 999, in a Level 1 zone.
https://gfycat.com/CourteousPreciousClumber
Also made some exp orb thingy effects, always liked those in my hack and slash games.
https://gfycat.com/HairyGiantLeveret
And currently making Bullet-Hell like enemies with a customized object pooling system. They can fly and pathfind their way around buildings in the air.
https://gfycat.com/LimitedLightBrownbear
With working projectile deflections…
https://gfycat.com/SimplisticViciousEasternnewt
Even parries!
Don’t really enjoy animating but I made an emote just to see how it’d look
and I gave the game an actual lobby
A preview of the tutorial bootcamp from Project Scorpion (an immersive, tactical FPS being worked on by Immersor and I).
Another building + Bodega details.
(The bottom of the image seems to have cut off for some reason, click on it to view the entire image.)
The return of Marble Man?!
A survival game. I’ve never made one before. I’m trying to take Fortnite/PUBG and mix it with The Long Dark. (If anyone wants to help build or model for this, DM me!)
There’s still a lot to do…