I’ve seen like 5 people make color pickers recently, is this a phase or coincidence^5.
A coincidence I guess, I haven’t seen many recently. I made it for a feature I had planned for a while now
These 2 Idle animations literally took me 2 hours to make!
https://i.gyazo.com/b28c4293b0205a964672266afe1ae137.mp4
(1. Aggrsive pose, 2. Serious pose)
Whicih one would you choose to use?
It should have looked like an assasin pose, so have i succeed in it?
That tilt is way too deep, but it looks great otherwise!
2 hours just for two still poses? That should only take you like 5 minutes or so. Are you animating the character? Because I can’t see any movement in the video, maybe it’s just a bug, if not you should make it so the character looks like it’s breathing to make it look more natural since no living being can stand that still.
Working on a fun little side-project: (probably) making an 8-ball pool minigame with custom physics engine so I can perform the game calculations on the server and then have clients smoothly render the pre-computed paths.
Lean is too heavy, and when leaning it doesn’t seem like you are moving the camera horizontally enough to actually peak a corner, looks like it’s just rotating the camera but it doesn’t move horizontally… maybe its just me and I’m just not seeing something, idk… But everything else seems to be very well executed and has a nice feel to it, looks really good so far!
Part 8 - Welcome back to my own series where I will show our progress of our game! In order of development gifs and warning, large amount of gifs incoming
Loot drops when the round ends:
Like my other games, trying to recapture the essence of bullet hell styled games with a warning label when a powerful enemy arrives:
A bit of our lore with a prologue-ish scene
Decided to remake our menu:
10% done boss - trying to make it Devil May Cry / Dark souls ish kinda difficulty
Remade our in-combat GUI since it no longer suited our purposes
Some new ultimate move I made
If you like what you see, consider supporting our early paid access here: https://www.roblox.com/games/563493615/
People work at different paces, dude.
whoah spacek does some things:
- I finished up a race course that I designed 4 years ago
- I decided I am going to open-source the race course
- I decided that I wante my open-source race course to be the best open-source race course there ever was and potentially will ever be
To that end I rendered some things in blender, like an orthographic topdown view of the track (with shadows), and prerendered some sprites for a minimap icon:
The car icon on the minimap is based on your chat color. Mine just happens to be red.
It updates position and rotation in realtime (with a tiny lag due to Heartbeat):
With 180 sprites separated by 2 degrees each, the rotation looks pretty smooth.
I hope to add some race organization features before its a release on Friday.
I am not an animator.
And i already made it like its breathing of course i have got that much of knowledge, my main problem was that i could not decide which pose to give it at first affterwards i was going to bring it to life anyway. Not helping me, not helping
You did great, no idea what vsnry meant there. I’d probably take double as much as you took. Perfection is key . Let us know when you get more done!
Nice work! Correct me if I’m wrong, but what’s the purpose of rotating the map car with image sprites when you could just rotate the actual image label itself.
It looks better on some games to rotate the car and not map.
It can clip when “rotated” I assume.
For those who aren’t convinced I am not just rotating a single image:
https://gfycat.com/FixedHarmlessBluet
The icon has shadows and like @ScriptOn said, it will get properly clipped if it goes off the map canvas.
I don’t think there’s anyone that’s convinced you’re rotating a single image - we’re moreso confused as to why you aren’t simply rotating a single image.