The said map update is estimated to be released sometime in May, and this is just about all the stuff that can be shown of it currently. Still quite a bit to do but we’re getting there!
The skybox will need to be moved every camera update so that its position (but not its rotation!) is locked to the camera. This also needs to be scaled up so that it doesn’t get rendered in front of the subject. For the vid, I scaled it up 100x. Here’s a free scaling function:
local function scaleModel(model, scale)
if scale ~= 1 then
for _, v in next, model:GetDescendants() do
if v:IsA("BasePart") then
v.Size = v.Size*scale
v.Position = v.Position*scale
elseif v:IsA("JointInstance") then
local C0, C1 = v.C0, v.C1
v.C0 = C0 + (C0.p*(scale-1))
v.C1 = C1 + (C1.p*(scale-1))
elseif v:IsA("DataModelMesh") then
if v:IsA("SpecialMesh") and v.MeshType == Enum.MeshType.FileMesh then
v.Scale = v.Scale*scale
end
v.Offset = v.Offset*scale
elseif v:IsA("Attachment") then
v.Position = v.Position*scale
end
end
end
end
a very private project to mess around. i’m doing away with the chest and torch to make sure i’m not using any actual IP’s but here.
i just wanna make an rpgg
I just officially announced the release of my second game, Store Empire. Super excited to have a second game to my name, it’s been too long since I released a new game.