April 17, 2019, 12:12pm
Currently working on a big map update for the game Steam Age! The following contains work by
@MobiusEagle, @yrrebRBLX, @dr01d3k4, and myself:
The said map update is estimated to be released sometime in May, and this is just about all the stuff that can be shown of it currently. Still quite a bit to do but we’re getting there!
April 17, 2019, 4:33pm
We made a cool circular mini map
April 17, 2019, 6:07pm
Your name checks out ;p
(also that crane is pretty nifty)
April 17, 2019, 6:12pm
Are you using ViewportFrames and Glass material?
April 17, 2019, 6:15pm
Yep! It’s a bit of a hacky solution but the only one we’ll get right now
April 18, 2019, 1:36am
Skyboxes in ViewportFrames.
If you want the skybox model:
Use Cubemapped Skybox Ball Sphere and thousands of other assets to build an immersive game or experience. Select from a wide range of models, decals, meshes, plugins, or audio that help bring your imagination into reality.
The skybox will need to be moved every camera update so that its position (but not its rotation!) is locked to the camera. This also needs to be scaled up so that it doesn’t get rendered in front of the subject. For the vid, I scaled it up 100x. Here’s a free scaling function:
local function scaleModel(model, scale)
if scale ~= 1 then
for _, v in next, model:GetDescendants() do
if v:IsA("BasePart") then
v.Size = v.Size*scale
v.Position = v.Position*scale
elseif v:IsA("JointInstance") then
local C0, C1 = v.C0, v.C1
v.C0 = C0 + (C0.p*(scale-1))
v.C1 = C1 + (C1.p*(scale-1))
elseif v:IsA("DataModelMesh") then
if v:IsA("SpecialMesh") and v.MeshType == Enum.MeshType.FileMesh then
v.Scale = v.Scale*scale
v.Offset = v.Offset*scale
elseif v:IsA("Attachment") then
v.Position = v.Position*scale
private project to mess around. i’m doing away with the chest and torch to make sure i’m not using any actual IP’s but here.
i just wanna make an rpgg
April 18, 2019, 2:40am
The only was I was able to tell that this was Roblox was the terrain. Roblox lighting has gone a long way.
Voxel lighting is gorgeous so far. cant wait to see what they do with it
April 18, 2019, 4:11pm
Simple but clever 3D text effect
Using duplicated parts with surface UI
How do you do that?
Mabye you could turn that into a plug-in or something
↓ Oh lol.
If you look at the explorer, it’s just 3 layers of the same text.
Created illustrations to practice my building skills and lighting skills
I’m making a mini-game for my game. (The fish is free model, and I know my idle animation is bad)
You don’t need to doubt your work. It looks great, and using free models isn’t a bad thing. Nice work!
Beware of backdoors though. They can be pretty unexpected.
Nice! But the size of the fish lol.
April 19, 2019, 6:00pm
The Club Penguin fishing song played in my head immediately when I saw this
April 19, 2019, 8:07pm
I just officially announced the release of my second game,
Store Empire. Super excited to have a second game to my name, it’s been too long since I released a new game.
April 19, 2019, 8:59pm
I did a quick build of a game cutscene earlier this day just to test the new shadows in studio