What are you working on currently? (2019)

Currently working on a big map update for the game Steam Age! The following contains work by @MobiusEagle, @yrrebRBLX, @dr01d3k4, and myself:






The said map update is estimated to be released sometime in May, and this is just about all the stuff that can be shown of it currently. Still quite a bit to do but we’re getting there!

8 Likes

We made a cool circular mini map

23 Likes

Your name checks out ;p

(also that crane is pretty nifty)

Are you using ViewportFrames and Glass material?

1 Like

Yep! It’s a bit of a hacky solution but the only one we’ll get right now

3 Likes

Skyboxes in ViewportFrames.

https://giant.gfycat.com/InsistentBadFritillarybutterfly.webm

If you want the skybox model:

The skybox will need to be moved every camera update so that its position (but not its rotation!) is locked to the camera. This also needs to be scaled up so that it doesn’t get rendered in front of the subject. For the vid, I scaled it up 100x. Here’s a free scaling function:

local function scaleModel(model, scale)
	if scale ~= 1 then
		for _, v in next, model:GetDescendants() do
			if v:IsA("BasePart") then
				v.Size = v.Size*scale
				v.Position = v.Position*scale
			elseif v:IsA("JointInstance") then
				local C0, C1 = v.C0, v.C1
				v.C0 = C0 + (C0.p*(scale-1))
				v.C1 = C1 + (C1.p*(scale-1))
			elseif v:IsA("DataModelMesh") then
				if v:IsA("SpecialMesh") and v.MeshType == Enum.MeshType.FileMesh then
					v.Scale = v.Scale*scale
				end
				v.Offset = v.Offset*scale
			elseif v:IsA("Attachment") then
				v.Position = v.Position*scale
			end
		end
	end
end
31 Likes

a very private project to mess around. i’m doing away with the chest and torch to make sure i’m not using any actual IP’s but here.
i just wanna make an rpgg

7 Likes

The only was I was able to tell that this was Roblox was the terrain. Roblox lighting has gone a long way.

1 Like

Voxel lighting is gorgeous so far. cant wait to see what they do with it

1 Like

Simple but clever 3D text effect
https://gyazo.com/47d8bde21dc6724eda12430b41e703c8
Using duplicated parts with surface UI

19 Likes

How do you do that?

Mabye you could turn that into a plug-in or something

↓ Oh lol. :laughing:

If you look at the explorer, it’s just 3 layers of the same text.

1 Like

Created illustrations to practice my building skills and lighting skills :stuck_out_tongue:

50 Likes

I’m making a mini-game for my game. (The fish is free model, and I know my idle animation is bad)
ccccca760d2e97ce3286aef203f6c7a0

12 Likes

You don’t need to doubt your work. It looks great, and using free models isn’t a bad thing. Nice work! :smiley:

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Beware of backdoors though. They can be pretty unexpected.

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Nice! But the size of the fish lol.

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The Club Penguin fishing song played in my head immediately when I saw this

7 Likes

I just officially announced the release of my second game, Store Empire. Super excited to have a second game to my name, it’s been too long since I released a new game.

10 Likes

I did a quick build of a game cutscene earlier this day just to test the new shadows in studio

30 Likes