oh right. can’t say I paid much attention to that lol. just thought the effect was cool.
@sozzly
Long time no see, I’ve been working.
Making random animations to fix up my skill set again!
https://gfycat.com/oblongdifficultdwarfrabbit
https://gfycat.com/legalcreamykitfox
Close resemblance of liquid funk.
For the past few days I’ve been redesigning @Sweetheartichoke’s tag editor as part of what I’m calling v3 of the tag editor. I previously added themes, but now it’s time to revisit the plugin’s UI, instead of just adding colors! The primary focus is on ease of use and clarity, as well as meshing cleanly with Studio’s overall UI.
These are all out-of-Studio mockups and will remain so for a while. If you’re curious, the software I’m using is Affinity Designer.
Tags view empty state
Tags view w/ no search results
Main icons tab view
Custom icon creation dialog
Work in progress tag creation dialog
im finally putting this game together after 3 years >.>
new tutorial space in progress + a really smooth run anim if i do say so myself
External MediaYour builds are always looking fresh and original, at least from my perspective!
Wow. That doesn’t even look like a Roblox UI. It looks like something straight out of professional software. If you successfully implement that design, it’ll be sick.
Looks really awesome OniiCh_n keep this up can’t wait, to see more of your smooth run animation…
try switching from quad to linear easing type, then use tween.Completed to go onto the next one.
I got the Oculus Rift S about a week ago, and it has been wonderful
I found myself quickly getting used to VR, so i wanted to see how far i could go before i got motion sickness.
I threw together a quick Web-slinging API, and chucked it into a city generator i made a few years back.
holy #### the api on vr is… confusing, and poorly documented.
I wanted to see how the new Lighting features for ViewportFrames look, so I grabbed some high-poly sphere meshes, used this awesome tool by @ITBV, and quickly made some cool planets in the sky.
I had to revamp a retro map for some clan. I wasn’t allowed to change any of the existing hitboxes so had to figure out how to make it look good without placing props within the player’s reach (which wasn’t that easy (without making a high part count)).
Just a few more finishing touches and it will be ready for release… In other words, I’m 90% done and there’s only 90% more work left to do.
Made another couple of tugboats for my showcase, I think they turned out great!
More pictures
The showcase itself can be visited here: https://www.roblox.com/games/1139973453/Graanhaven-Rotterdam#!/game-instances
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