For the past few days I’ve been redesigning @Sweetheartichoke’s tag editor as part of what I’m calling v3 of the tag editor. I previously added themes, but now it’s time to revisit the plugin’s UI, instead of just adding colors! The primary focus is on ease of use and clarity, as well as meshing cleanly with Studio’s overall UI.
These are all out-of-Studio mockups and will remain so for a while. If you’re curious, the software I’m using is Affinity Designer.
Wow. That doesn’t even look like a Roblox UI. It looks like something straight out of professional software. If you successfully implement that design, it’ll be sick.
I got the Oculus Rift S about a week ago, and it has been wonderful
I found myself quickly getting used to VR, so i wanted to see how far i could go before i got motion sickness.
I threw together a quick Web-slinging API, and chucked it into a city generator i made a few years back.
holy #### the api on vr is… confusing, and poorly documented.
I wanted to see how the new Lighting features for ViewportFrames look, so I grabbed some high-poly sphere meshes, used this awesome tool by @ITBV, and quickly made some cool planets in the sky.
I had to revamp a retro map for some clan. I wasn’t allowed to change any of the existing hitboxes so had to figure out how to make it look good without placing props within the player’s reach (which wasn’t that easy (without making a high part count)).