I’m just started development on a game that currently doesn’t even have a name.
Its gonna be like Super Paper Mario, but you have a bunch of sections of streets, and the camera will be in 2.5D for it. You will have an apartment that you can upgrade and decorate, and there will be shops Now that I think about it, I could have the players own their own store and have that be the first floor of their apartments. that players will be able to enter and buy ingredients for recipes, and collectible cards. Still not sure what the cards should be exactly. There will also be levels with monsters (The levels will be in normal 3D) that you need a sword to defeat. You will be able to buy blueprints for your sword and forge it yourself. I like to think this is a good idea because it will hopefully keep the player engaged for awhile.
I decided to open-source an old project today.
Why?
The project was getting old, and I wasn’t that motivated to continue working on the project.
So, I decided to open-source my old game.
Here’s the game if you are interested in it: (OPEN-SOURCE) fighting game - Roblox
This vampire ability “Heatsense” now has both moves ready (0:27 is the heatsense, 1:05 is heatshield)
Sense allows the player to see survivor’s heat signatures through walls at range, their heat signatures turn fainter and more blue as they are more damaged
Heatshield is activated when the player is under fire and needs to stop incoming attack
I use Canva for the most part. Chromebook won’t let me use After Effects. Canva is very very limited with things, so I just use basic geometric shapes and art knowledge to produce illusions so things appear closer or farther away then what they seem.
I am currently working on a GUI for applications. Consider it an application center at will.
If you have anything to recommend me here (Other than adding white icons), reply to this post or shoot me up a DM.
I suppose I haven’t posted anything here in a while, so here I am. I’ve been working on a new game called Flunkville since March if I remember correctly. It’s obviously inspired by the classic Failville game. It’s nowhere near completion in my opinion, but I’ve gotten pretty far so far.
I really just wanted to share some screenshots of the most iconic scene.