Making a strategic civilisation building game! Still very far from done but it’s starting to look presentable
You’ll be able to build your civilisation as big as you want including unlimited units! They work hard while you are offline so you don’t have to constantly play to make progress, but be careful you may be attacked by other players when you are offline, or online, too!
Thousands of civilisations home to millions of units battling it out in one big world is the dream.
Some of the more awesome stuff is held back for the next update due to time limitations, but that didn’t stop me from making some large strides in touch usability! (block placement is still not a thing, but we’re getting there)
Here’s some cool buttons that now appear on touch-enabled devices:
really cool pop art-ish poster, but man the alternating colors are messing with my head, especially the red and white dots and the uneven positioning of the letters with respect to the white bars.
I’ve been working ridiculously hard on a fully fledged C# library for creating & manipulating Roblox files.
More details will follow soon, just have a look at how much code I changed in this commit
Needs a better Acceleration Algorithm, it seems as though you have just used the Default Roblox seat physics. (Not trying to be rude)
This is something I’ve been working on for a few days and that I plan to release Open-Sourced. I can help out with making yours a bit more realistic or you can just use this once it is completely finished.
Splitting up a tire mesh with a texture, noticed it had over 13,000 triangles. But the limit of mesh triangles is 10,000, so I split it up. But it thought Wait what if it messes up the textures? Imported it, and textures are still standing. I love the magic of meshes!