Still trying to hone my animation skills. Resisting the urge to take the easy way out and copy other FPS animations styles…
Still trying to hone my animation skills. Resisting the urge to take the easy way out and copy other FPS animations styles…
These are just place holder sounds, but I think they help highlight where the power of each weapon lies.
I’ve been working on a lot of stuff for Blox recently! It’s started to take off a bit, so I’ve been getting plenty of suggestions and bug reports. One thing players were asking for was some rendering performance improvements, so I designed and built a system to partition worlds into small pieces which can be quickly created and removed. This effect will be a bit smoother in the future, but it’s already very promising:
(this isn’t the same thing as the chunk system I want to implement later - it’s just a rendering technique on the client side, the actual server world is still finite)
Enemies when? I wanna see you shoot some demons not barrels from hell.
Let’s just say here at duff beer, we’ve got a little something up our sleeves…
A trimmed-down version of the rope plugin I was working on from a few months ago is out.
Doing some experiments with potentially remaking my game
I can only think of that after seeing your dragons… What will the dragons be used for?
Made one huge low poly city map in collaboration with @JukeRblx. Dividing it accordingly so it doesn’t get spammy.
Another suit commission finished for KineKreature!
I brought my LISP interpreter into Roblox
New FPS approaching it’s alpha stage right now
Just a quick little reload animation… ft. a weapons system I’m 99% done with that I’ll show soon
Worked on a system for chain-linking animations based on states. This means the rechamber animations plays right after the new mag is loaded (if the chamber is empty)
Bulky batch of audios, comin’ right up.
Been working on an implementation(and visualization) of the GJK algorithm to eventually be used with EPA for some fancy collision stuff. Works with any convex shape & rotation; math bois will surely get a kick out of this one
Live updates which try not to interrupt the user.
thats really cool. how have you gone about this?