European plugs only have two prongs
And occasionally come with a ground pin coming out of the socket (which is visible on the screenshot).
Although the holes should be in the middle, and they’re slightly below the center in the build.
Working on a 2.5d platformer with a custom rig, already got a jump down!
https://gyazo.com/386a71e6da2dd539aa7618f49811e2c6
First, the plugs are NOT upside down. These are the kind of plugs from my country (belgium) and 2, i know The cabinets dont look normal, This is my first build based on something. But Thanks, for telling me What I Could do better . I Will Try to make it better next time.
I’m implementing a Lisp that is capable of running on Roblox Lua. I’m mainly doing it as a learning exercise, but I might end up using it for stuff™
Still trying to hone my animation skills. Resisting the urge to take the easy way out and copy other FPS animations styles…
- Changed how I was handling weapons, now they should be easier to add
- Sound effects are now creatable in objects or if none is applied, at points in 3d space.
- The player now recieves appropriate damage from explosions, alongside knockback.
- The delay between an entity exploding and damage surrounding entities now respects the game’s speed.
These are just place holder sounds, but I think they help highlight where the power of each weapon lies.
I’ve been working on a lot of stuff for Blox recently! It’s started to take off a bit, so I’ve been getting plenty of suggestions and bug reports. One thing players were asking for was some rendering performance improvements, so I designed and built a system to partition worlds into small pieces which can be quickly created and removed. This effect will be a bit smoother in the future, but it’s already very promising:
(this isn’t the same thing as the chunk system I want to implement later - it’s just a rendering technique on the client side, the actual server world is still finite)
Enemies when? I wanna see you shoot some demons not barrels from hell.
Let’s just say here at duff beer, we’ve got a little something up our sleeves…
A trimmed-down version of the rope plugin I was working on from a few months ago is out.
Made one huge low poly city map in collaboration with @JukeRblx. Dividing it accordingly so it doesn’t get spammy.
Another suit commission finished for KineKreature!