Working on a 2.5d platformer with a custom rig, already got a jump down!
https://gyazo.com/386a71e6da2dd539aa7618f49811e2c6
First, the plugs are NOT upside down. These are the kind of plugs from my country (belgium) and 2, i know The cabinets dont look normal, This is my first build based on something. But Thanks, for telling me What I Could do better . I Will Try to make it better next time.
I’m implementing a Lisp that is capable of running on Roblox Lua. I’m mainly doing it as a learning exercise, but I might end up using it for stuff™
Still trying to hone my animation skills. Resisting the urge to take the easy way out and copy other FPS animations styles…
- Changed how I was handling weapons, now they should be easier to add
- Sound effects are now creatable in objects or if none is applied, at points in 3d space.
- The player now recieves appropriate damage from explosions, alongside knockback.
- The delay between an entity exploding and damage surrounding entities now respects the game’s speed.
These are just place holder sounds, but I think they help highlight where the power of each weapon lies.
I’ve been working on a lot of stuff for Blox recently! It’s started to take off a bit, so I’ve been getting plenty of suggestions and bug reports. One thing players were asking for was some rendering performance improvements, so I designed and built a system to partition worlds into small pieces which can be quickly created and removed. This effect will be a bit smoother in the future, but it’s already very promising:
(this isn’t the same thing as the chunk system I want to implement later - it’s just a rendering technique on the client side, the actual server world is still finite)
Enemies when? I wanna see you shoot some demons not barrels from hell.
Let’s just say here at duff beer, we’ve got a little something up our sleeves…
A trimmed-down version of the rope plugin I was working on from a few months ago is out.
Made one huge low poly city map in collaboration with @JukeRblx. Dividing it accordingly so it doesn’t get spammy.
Another suit commission finished for KineKreature!
I brought my LISP interpreter into Roblox