That is amazing. I love seeing games that manage to test the limits of Roblox, and this is an examples of those times. (also this is the 2019th message, yay!)
I hastily cobbled together this joke poster before RDC. Gus was gonna have a bunch of them printed to hand out yesterday, but we glossed over the fact that print shops aren’t open on weekends.
The squatting fat guy and “Buy Apocalypse Rising 2” are inside jokes from our Discord server.
Just a little office I made to practice my building skills:
Reference
Build
Different View
(The golden fish is a free model not made by me, The wood texture at the back is also not made by me.)
Working on a battle system similar to Loomian Legacy (sorta)
Finished shops & stuff and I’m pretty happy with it
[Don’t mind the FPS (bad computer) or the UI (Just temp)]
Finished my first installment to my universe on the Ultimate Driving Team, Ultimate Driving: Johnsboro
Wanted to build something that got me into building so I made a homestore which is still currently in wip. Although now I am making small changes to the build as well as finding areas which have either duplicate or parts that are pointless (unseen) so I can delete them
Back again with actual footage of Blox running on my phone to demonstrate touch support! Everything you see on screen (except for the roblox menu in the corner) is completely 100% custom:
This gon b gud
Added a chance for a cave to get randomly generated.
This took two days because I couldn’t get it to work using rays even though the way I was doing it made complete logical sense to me. In the end I ended up using Region3 to check whether the position next to a block is empty or not.
In this video there’s a 100% chance for a cave to get generated when you click.
I love it! But it’s very thick I think if it was a little bit less bulky, it’d make a clean looking UI
Made the randomly generated caves a bit more like caves and less clustered.
On average, this removes 138 blocks in a large cave.
sneaky peeky
I have fully functional projectiles/gibbing/lagless rocketjumping and all the ingredients for a quake-style arena mode atm! The story’s coming along first though as I develop the demons and world building.
Are you creating the buildings with script or is it a picture? (Im asuming you use a viewportframe)
Got the basic system down for a paintball game inspired by an old ROBLOX game called “Paintball Unleashed” that was around back in 2010.
Well, for the past few weeks I’ve been ONLY looking up Vesteria video’s on my phone, because I wanted to start a brand new fantasy free roam project, like Vesteria.
Although I can’t share pictures right now, my new game will be coming out soon.
c;