Now I can make such transitions (like between choose customer and Choose Action) easily!
Behind the Scenes:
A Charter Train (Class 67 + Mark 1 coaches) for my railway project set in the UK. Posting on behalf of my developers
Currently working on 2 things:
A factorio ripoff (called industr.io)
https://gyazo.com/06149b770494dd0baabf3e196914cf88
~6 hours of work and we get:
Working block destruction
Block selection
Camera movement
A first person weapon framework
https://gyazo.com/f266b454046e375208be269e3fa9323d
https://gyazo.com/fde6f0331ffc86153154c9bd4d4321c5
Recently got FPS unlocking not breaking the whole thing and fixed bugs idk didn’t work on it today
I’m working on a town and roleplay game called Island Of Bloxica! I’ve been developing for nearly two years or so and I think I’ve finally got the hang of it! You will be able to work to get money, money to get houses (which goes up in tiers, works like simulator tools) you can put furniture in the houses to make it match to your liking, you can change the colour of your house and other stuff. There will also be a pretty unique feature which I’m working on, it’s called groups, you can join a group and some may offer tasks or request money, which you will get rewarded for. The Island will be split up into 4 sections too, North, East, South and West, each will have a landmark, such as East, which will have a waterpark, or North, the largest and most accessible beach.
Any suggestions or questions dont hesitate to ask…
Also I’m a bit late
I made a compilation of great realistic builds for people to browse.
After seeing so much breathtaking work, I just had to try my hand at it.
@thisfall was kind enough to let me use his meshes and textures. (I also took a couple small things from the toolbox.)
I used these assets to create an old subway station.
I’m particularly happy with how the lighting turned out. I spent a long time tweaking properties and effects until everything felt just right.
EDIT: Forgot to mention, this is my first time building a realistic environment. I’m a programmer, not a builder. Be nice, but please do let me know where I can improve (and which parts I did well), thank!
I am working hard on an Admin GUI, at the moment. Then, build tons of bases/games for my group!
For more information about my current project read this form/post!
Working on an open-source feature flags module and plugin.
The module’s API is very simple:
local Features = require(...)
if Features.Enabled("Trading") then
-- Do some trading
end
if Features.Enabled("Trading", #UserId) then
-- Let specific user use trading even when its not enabled for testing
end
Here is what the plugin looks like so far (it still is a total work in progress):
https://gyazo.com/9ebd6dc66c7ba3cc23747ce7e066ad45
The percentages you see next to each feature indicates the percentage over servers that have access to the feature when it’s enabled. This allows you to slowly roll out a feature. If anything breaks, you can quickly disable the feature like it was never added. (Of course you still have to publish the changes)
I’m actually working on a live-event system type myself but it’s handled by trello.
I’m still working on the kink of having a select server only send the API change request so we don’t spam trello, but here’s a snippet of the code so far:
I’m gonna open-source it for all to use, but basically you just drag a card (you kinda have to ‘pre-make’ the live event like this
but honestly just make the live event classes that you’d ever need and all you have to do is drag the card in trello to enable it on all servers.
Example of the card ^
Then the client just translates the epoch time to a countdown
This is amazing place! How are you doing this?
back with original Room stuff. Re-writing the whole thing basically, turning out well. Video doesn’t show EVERYTHING i’m working on buttt
Neat 3D to 2D vector visualizer
Speaking of visualizers… I’m working on an audio visualizer! (This has a GUI, you just can’t see it. Hopefully, the video embeds.)
https://cdn.discordapp.com/attachments/618940249233424395/630891143516782622/2019-10-07_18-15-08.mp4
Wrote a short and simple script to add a film grain effect to your game.
Really doesn’t show up in a compressed video.
Open sourcing it, but it’s too small for its own thread.
Here you go!
--[=[
:::::::::: ::::::::::: ::: :::: :::: :::::::: ::::::::: ::: ::::::::::: :::: :::
:+: :+: :+: +:+:+: :+:+:+ :+: :+: :+: :+: :+: :+: :+: :+:+: :+:
+:+ +:+ +:+ +:+ +:+:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ :+:+:+ +:+
:#::+::# +#+ +#+ +#+ +:+ +#+ :#: +#++:++#: +#++:++#++: +#+ +#+ +:+ +#+
+#+ +#+ +#+ +#+ +#+ +#+ +#+# +#+ +#+ +#+ +#+ +#+ +#+ +#+#+#
#+# #+# #+# #+# #+# #+# #+# #+# #+# #+# #+# #+# #+# #+#+#
### ########### ########## ### ### ######## ### ### ### ### ########### ### ####
by boatbomber, 2019
--]=]
-- Put this as a LocalScript and tweak the settings to your liking.
-- Settings
local GRAIN_SIZE = 50 -- A number 1 to 100
local GRAIN_SPEED = 50 -- A number 1 to 100
local GRAIN_VISIBILITY = 15 -- A number 1 to 100
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
local udim2 = UDim2.new
local rand = math.random
local plr = game.Players.LocalPlayer
local plrGui= plr:WaitForChild("PlayerGui")
local baseSize = 300*(GRAIN_SIZE*0.02)
local speed = 1/(40*(GRAIN_SPEED*0.02))
local vis = 1.05-(GRAIN_VISIBILITY*0.01)
local GrainGui = Instance.new("ScreenGui")
GrainGui.Name = "FilmGrain"
GrainGui.IgnoreGuiInset = true
GrainGui.DisplayOrder = 99
GrainGui.Parent = plrGui
local GrainImage = Instance.new("ImageLabel")
GrainImage.Size = udim2(1,0,1,0)
GrainImage.BackgroundTransparency = 1
GrainImage.ImageTransparency = vis
GrainImage.ScaleType = Enum.ScaleType.Tile
GrainImage.Image = "http://www.roblox.com/asset/?id=28756351"
GrainImage.Parent = GrainGui
local last = 0
game:GetService("RunService").Heartbeat:Connect(function()
if tick()-last < speed then return end
last = tick()
GrainImage.TileSize = udim2(rand(baseSize*0.89,baseSize*1.11)/1000,0,rand(baseSize*0.89,baseSize*1.11)/1000,0)
end)
Looks like an absolute blast. (haha get it)
I just beg that you switch from Plastic
to Smooth Plastic
to synthesize the style.
Full admission that I have an irrational hatred for the plastic material; if you aren’t aware, the plugin, Studio Command Panel can make selecting parts of a similar attribute super easy for recoloring or retexturing.
https://www.roblox.com/library/162902662/Studio-Command-Panel
It uses a similar syntax to sublime text, and is an utter powerhouse.
For your case:
Select a part using Plastic, then: [P]
> "select similar material"
> [ENTER]
Although you may need to move the weapons from storage to the explorer temporarily for the scoping to work properly.
Agreed. Plastic material is weird.
I’ve literally used it as a skin texture and it works perfectly.
You know what? I’m going to try to implement it into my visualizer.
Working on houses for an upcoming game.