What are you working on currently? (2019)

my bf would agree with you there. anyway, the dialogue system looks great. are you able to skip the text animation by clicking, for example?

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Not at the moment, but I might add that. Scripting that at all took me guessing how to make the system recursive and eventually guessing correctly. Iā€™m not sure how well I scripted it to be able to skip, because currently a lot of the code such as the ā€œPress any key to continueā€¦ā€ relies on the yield in the for loop to render the text.

presumably, youā€™re using a for loop to animate the text. one solution would be to store the wait time in a variable, and simply set it to 0 on click/keypress, then returning it back to its original value after the loop.

as for interrupting the animation, store a separate bool variable for when text is animating, and ensure any clicks/keypresses check the text is not animating before firing any other events.

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Thatā€™s actually an amazing idea. Thanks a lot. Iā€™ll try to add that right now, and Iā€™ll keep you updated.

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Wow. That worked unusually well.
https://gyazo.com/af5478f43a10c51711020fb11092bc1a

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thatā€™s awesome. some people read faster than others, and having to sit and wait for text to finish animating can be an annoyance, so giving this option makes everyone happy haha.

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Currently trying to make Sword FFA.

Screenshots

2e94ac4955b22fbed6900f017ab21f48
e263c097705155fcd9c459016679cf758777b37f_2_500x500%20(1)

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So here we have a sasquatch, eating meat:

https://gyazo.com/03c865ef05f47d876035a1760e5216f9

And hereā€™s the same sasquatch, after their meal:

[insert image here]
scripted by
@micheru

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While everyone else here is working on big games/projects, iā€™m currently attempting to figure some more stuff out about scripting and developing, and trying to make functional games lol

@roowbloxer
Same. To be honest I donā€™t expect my game, Sword FFA to become that big any time soon. So I am basically doing the same expect iā€™m figuring stuff out about animating, C++, and Lua script.

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If you have to ask, itā€™s more than likely not okay. Consider adjusting the hand position, not so good.

I did not expect to see this in my feed and I donā€™t fully know how to feel about this.

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Well, youā€™ve got games like this one:

Would you think that if the animation was removed, and out of nowhere the poop just appeared it would be fine?

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Just because others do something, doesnā€™t make it right.

Iā€™ll edit this post when I get over the fact I just saw this while scrolling and didnt expect it, nor was warned of the content, such as putting in a

Questionable content - Avatar poo

This text will be hidden

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Alright, I removed the gif and will try to work on an alternative method.

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You should add particles for when that object gets destroyed, so that thereā€™s a smooth transition, instead of something vanishing into thin air.

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Made a cool object highlighting effect for a side project

https://gyazo.com/c5bb0253a1b20a425c1354145bf306ea.mp4

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Iā€™m going to throw in a guess at this, Viewport clone + in-workspace object is turned to neon?
or Dual viewport?

Yup! Viewport Frame + in workspace object turned to neon. Pretty simple effect but looks decent enough. There is some slight pixelation but thereā€™s not much you can do about that

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Its still a really awesome effect, nice find!


I think it turned out quite cool.
(You can push it to the side to see, what the customer is saying.)