my bf would agree with you there. anyway, the dialogue system looks great. are you able to skip the text animation by clicking, for example?
Not at the moment, but I might add that. Scripting that at all took me guessing how to make the system recursive and eventually guessing correctly. Iām not sure how well I scripted it to be able to skip, because currently a lot of the code such as the āPress any key to continueā¦ā relies on the yield in the for loop to render the text.
presumably, youāre using a for loop to animate the text. one solution would be to store the wait time in a variable, and simply set it to 0 on click/keypress, then returning it back to its original value after the loop.
as for interrupting the animation, store a separate bool variable for when text is animating, and ensure any clicks/keypresses check the text is not animating before firing any other events.
Thatās actually an amazing idea. Thanks a lot. Iāll try to add that right now, and Iāll keep you updated.
thatās awesome. some people read faster than others, and having to sit and wait for text to finish animating can be an annoyance, so giving this option makes everyone happy haha.
Currently trying to make Sword FFA.
Screenshots
So here we have a sasquatch, eating meat:
https://gyazo.com/03c865ef05f47d876035a1760e5216f9
And hereās the same sasquatch, after their meal:
[insert image here]
scripted by
@micheru
While everyone else here is working on big games/projects, iām currently attempting to figure some more stuff out about scripting and developing, and trying to make functional games lol
@roowbloxer
Same. To be honest I donāt expect my game, Sword FFA to become that big any time soon. So I am basically doing the same expect iām figuring stuff out about animating, C++, and Lua script.
If you have to ask, itās more than likely not okay. Consider adjusting the hand position, not so good.
I did not expect to see this in my feed and I donāt fully know how to feel about this.
Well, youāve got games like this one:
Would you think that if the animation was removed, and out of nowhere the poop just appeared it would be fine?
Just because others do something, doesnāt make it right.
Iāll edit this post when I get over the fact I just saw this while scrolling and didnt expect it, nor was warned of the content, such as putting in a
Questionable content - Avatar poo
This text will be hidden
Alright, I removed the gif and will try to work on an alternative method.
You should add particles for when that object gets destroyed, so that thereās a smooth transition, instead of something vanishing into thin air.
Made a cool object highlighting effect for a side project
Iām going to throw in a guess at this, Viewport clone + in-workspace object is turned to neon?
or Dual viewport?
Yup! Viewport Frame + in workspace object turned to neon. Pretty simple effect but looks decent enough. There is some slight pixelation but thereās not much you can do about that
Its still a really awesome effect, nice find!
I think it turned out quite cool.
(You can push it to the side to see, what the customer is saying.)