Really, really, really, cool!
I’m guessing this is based after the Arrow Corkscrew after some of the elements showed on it.
The amount of realism in that is awesome! Great job on that coaster man.
I never would imagine an osu!-like game would make its appearance on roblox.
Currently, I’m working on a sort of lobby, for now I don’t know how it’s going to turn out… For now have a picture of a part of it the skylight (the walls/ground etc aren’t quite done and are still a WIP)
Took a while to piece this together, but HECK, it’s THERE!
This is an M.V.P. of my replication & view range system in action.
https://giant.gfycat.com/UnpleasantNextKiwi.webm
So what's this?
The game mechanics were briefly shown here: Avoiding the Workspace to replicate from server to client
Since I couldn’t achieve the effect I decided instead to keep it all in the ServerScriptService and engineered a basic script to do the physics.
The fact is that in the end, any part that didn’t enter the player’s view is not on the client at all, so that an exploiter cannot take advantage of information he/she isn’t supposed to have access to.
I have been working on upgrading one of the first games I made a long time ago. I am having a blast with it.
Working on a new missile system (still have to get relative movement down, but it’s a WIP)
https://cdn.discordapp.com/attachments/516668433648058378/541090745117966376/2019-02-01_23-02-40.mp4
Now build a ship with the C++ logo that is 30x more OP
lol, also for context, the lua logo is a placeholder for players to put their own decals on their ship. Like a faction logo sort of thing
I just today finished my third rendition of the “Reflection” showcase.
Not much to say, there was no overall plan really. I just went for it.
It is open on my profile, for those interested in visiting.
That looks sweet! When can I play that? (assuming you’re planning on making a game out of it)
I don’t think Ive posted here before, so I’d like to make an entry for this year. I’ve been working for hours redoing my race designs and clothing meshes. My community has been cooking up some amazing characters using these.
I also decided to try out Future is bright V16 with my new house and models. I think it looks pretty good
Currently creating enemy A.I. for OOF Man
I tried to make so each enemy had a different pattern or strategy (13 Completed, 6 incomplete)
Patterns shown in video
Cyborg:
- Shoots every 0.7 seconds if nearby
- Starts running in your direction if it detects a presence by 160 studs
- Almost Immortal the only way of killing it is by jumping on it’s head
Redcliff Archer:
- Shoots every 1 second if nearby
- Runs away from you
Archer:
- Basically a simple version of the archer that doesn’t flee
Techno Wizard:
- if you’re 80 studs away from him, he will shoot bullets
- if you’re 70 studs or less away from him, he will summon lightning bolts
Working on Dumbledore’s office from the Harry Potter movies. It has always been my favorite place of the books and movies, and holds a special place in my heart. I’m hoping it’s going to be interactive, so that people can explore and learn a bit about the magical world and Dumbledore’s history.
Everything you see here is complex csg (including the chair and desk), nothing is a mesh but the griffin statue and the books on the shelves.
Some sorta preview of something I’m working on with a friend.
https://cdn.discordapp.com/attachments/373016292933763073/541665190236651520/2019-02-03_17-03-11.mp4