Working on another showcase
Procedurally generated beaches coming up!
My idea so far is a fast-paced team-based strategy game where players can explore, exploit and exterminate the other team! I’m still trying to figure out how to get a good mixture of an action-ey feel and a turnbased-ey feel.
huh I think I fell asleep making this
I think the file broke, dammit.
I recently attempted to start animating in blender, again. first results were quite low quality, but i think i’m happy with the result. (https://youtu.be/ZV3ZODO6yPU)
Been a while since I last posted here, but to end this decade I collected most of my builds of 2019, and various games I have worked on!
This looks really amazing! Has good amount of details from my opinion and looks realistic! Can’t wait to see more builds from you in 2020.
First time making this csg thing, took 5 hours and it’s a bit choppy but it works! No complicated is math involved.
İ demand a detailed explanation on this, i can not takr my eyes out of it. halp…
Gun goes pew pew.
how did you make this? My only guess is that you found the intersection between two blocks.,. and did stufffff
Do you render the guns and then somehow pixelate them after?
I initially assumed you were hand drawing all of those 2000’ something pixelated looking gun sprites, is this true?
I set up the lighting, scale down to the hand sprites, limit the palette and adjust and draw where I need to
Kaboom!
Are you for hire, good sir? I’m starting a new project and your services would be greatly appreciated. : )
In the video it was hard to tell where the rpg had originated from. If you add some sort of exhaust out the front/fire out the back it would make it much easier to instantly determine the shot origin (would also look dope)
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