Adding more weapons in my game so it isn’t a generic sword fighting game.
Don’t look at the face count, you need to be looking at the tri/poly count. A face can be made up of more then 1 tri/poly. Also your model has some really strange shading artifacts going on. Learn a bit about how to use edge splitting to help.
However, that interior looks pretty nice from what I can see.
I golfed a function to check the winner of a tic-tac-toe board down to 116 characters of Lua 5.3. The input board is represented as a table of 9 ternary digits and the winner or nil is returned.
function f(t)x,y=33231141,7 for i=1,8 do v=t[y]b=x%10 if 1/v==v/t[y+b]/t[y+b+b]then return v end y=b x=x//10 end end
Spent around 2 hours trying to figure out how to do cross-server matchmaking using the new MessagingService
You can read about my findings here: Cross-Server Matchmaking Module
Looking great! Keep up the good work.
I am also working on an SCPF!
Please include a h#s#t#g mode. Fans will be raving!
My current project is a game called Septicentricity:
SEPT = seven
CENTR = centre
ICITY = having the quality of
Screenshots:
Link:
wow everything you made look’s incredible!
A realistic ski resort, which will include a village, a ski shop in that village, and realistic slopes and conditions. The project is currently WIP.
SCREENSHOTS + PICTURES
https://twitter.com/Hadiiisepic/status/1108467045027454976
https://twitter.com/Hadiiisepic/status/1104161449465835525
https://twitter.com/Hadiiisepic/status/1102687704163274752
https://twitter.com/Hadiiisepic/status/1099411522231652353
Well, for some reason it shows the same amount of triangles.
These screenshots would look better with anti-aliasing on.
Currently working on an SCP-related project, fun stuff!
This is a little snippet of the build, much more work to do however!
animations and circular clipping
Is that Roact again? It seems you could do some pretty cool things with it?
Yep! Roact generally doesn’t help too much with this kinda stuff though, however it makes UI development a lot more bearable (component isolation and reuse). I’m using Otter for the animations, and ViewportFrames for the clipping.
Interesting use of ViewportFrames: have you placed cylinders plastered with decals of Rōblox avatars into those frames? I might potentially incorporate Roact and/or Rodux into a future project, though wouldn’t it drastically increase the file size?